Kelrugem
November 28th, 2019, 11:46
Hi :)
I found some bug which is somewhat similar as reported in the 5e threads. I have the following weapon (STR modifier is 1):
https://i.imgur.com/k2IHOao.png
When I roll a critical then I get:
https://i.imgur.com/vONbOlk.png
One can see that the damage is distributed along the damage types going from left to right, but the critical d4 is between the two critical d6 such that the d4 is distributed to the critical 2d6 while the last critical d6 gets distributed to the d4 (observe the d4=6 in the chat message). The critical d4 gets then wrongly the normal d4, thence, it seems that this can be resolved when the green d4 would be at the very end :) When the target has then IMMUNE: fire it gets wrongly 13 damage instead of 18 :)
But this bug is not completely similar to the 5e bug. It seems that this problem only occurs for separate weapon damage entries in the same weapon which have a crit modifier of at least 2 :) The bug does not arise when using (critical) damage effects, there it seems that everything is distributed correctly :) (but I may be wrong there, didn't test a lot)
Best,
Kerlugem
PS: Thanks for the fixes of the last bugs I've reported (they seem to be fixed in the test server :) ) and thanks in general for the work :)
I found some bug which is somewhat similar as reported in the 5e threads. I have the following weapon (STR modifier is 1):
https://i.imgur.com/k2IHOao.png
When I roll a critical then I get:
https://i.imgur.com/vONbOlk.png
One can see that the damage is distributed along the damage types going from left to right, but the critical d4 is between the two critical d6 such that the d4 is distributed to the critical 2d6 while the last critical d6 gets distributed to the d4 (observe the d4=6 in the chat message). The critical d4 gets then wrongly the normal d4, thence, it seems that this can be resolved when the green d4 would be at the very end :) When the target has then IMMUNE: fire it gets wrongly 13 damage instead of 18 :)
But this bug is not completely similar to the 5e bug. It seems that this problem only occurs for separate weapon damage entries in the same weapon which have a crit modifier of at least 2 :) The bug does not arise when using (critical) damage effects, there it seems that everything is distributed correctly :) (but I may be wrong there, didn't test a lot)
Best,
Kerlugem
PS: Thanks for the fixes of the last bugs I've reported (they seem to be fixed in the test server :) ) and thanks in general for the work :)