lokiare
November 26th, 2019, 17:42
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
2E Ruleset
[Added] Support for map unit size in FGU
[Fixed] Kit/Class weapon profs record window type string was missing
Combat Details configuration window layout updated
[Added] Magic Resist check/notification on save if Magic Resist effect (MR:X) is greater than 0
[Fixed] Alignment included in CT NPC pre-load process so effects targeting them work properly
[Added] "Details" option to skills->weapon profs to more easily apply to weapons directly
[Updated] "End of Round" now makes sure to clear all targets for PCs
[Fixed] PC listing in CT on DM side, did not hide properly carried state
[Fixed] PC in CT on DM side changed display/modes to "standard", no longer will
[U]D&D Classics: Players Handbook (2E)
[Fixed] Spell Bane (reverse bless) effects to the proper adjustments
PFRPG2 Ruleset
Chat message to release 11.
[Updated] Minor layout change (field widths) for the Armor grouped list
[Added] Experimental feat automation
[Added] Concealed condition
[Fixed] RS2.030 "RESIST: not working with criticals. Example - 10 slashing. critical damage to a skeleton is absorbed. Additional: Also issues with weakness
[Fixed] RS2.048 Multiple resistances not operating in tandem
[Fixed] RS2.050 Resistance and other defences (weakness etc.) being applied to all damage clauses individually - should be applied in total
[Fixed] RS2.057 Manually changing level doesn't immediately update HP
[Fixed] RS2.071 Armor with Dex cap of 0 treats it as no dex cap
[Fixed] RS2.073 Minimum damage does 1 nonlethal
[Fixed] RS2.074 Parsing of effects after REGEN can result in whole effects being ignored
[Fixed] RS2.075 HIDDEN condition not working correctly
[U]Pathfinder 2 RPG - Core Rules
“Unarmored” armor item to have max dex bonus of 999. Part of fix for - RS2.071 Armor with Dex cap of 0 treats it as no dex cap
[Updated] Added automation data for two test feats - Toughness and Mountain's Stoutness
[U]Investigator Handbook
[Fixed] Farmer / Federal Agent
Call of Cthulhu 7E Ruleset
v3.3.8b
Fonts
[U]SFRPG Ruleset
[Fixed] Fixed a recursive loop when opening a action from the action tab
Pathfinder 2 RPG - Age of Ashes AP 5: Against the Scarlet Triad
[Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
[Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
[Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons
[U]Pathfinder 2 RPG - Age of Ashes AP 4: Fire of the Haunted City
[Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
[Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
[Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons
[U]Pathfinder 2 RPG - Age of Ashes AP 3: Tomorrow Must Burn
[Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
[Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
[Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons
[U]Pathfinder 2 RPG - Age of Ashes AP 2: Cult of Cinders
[Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
[Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
[Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons
[U]Pathfinder 2 RPG - Age of Ashes AP 1: Hellknight Hill
[Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
[Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
[Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons
[U]Pathfinder 2 RPG - The Fall of Plaguestone
[Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
[Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
[Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons
[U]The Last Parsec: Core
[Fixed] Minor Typos
Weird Wars II
[Fixed] Missing theme button
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
2E Ruleset
[Added] Support for map unit size in FGU
[Fixed] Kit/Class weapon profs record window type string was missing
Combat Details configuration window layout updated
[Added] Magic Resist check/notification on save if Magic Resist effect (MR:X) is greater than 0
[Fixed] Alignment included in CT NPC pre-load process so effects targeting them work properly
[Added] "Details" option to skills->weapon profs to more easily apply to weapons directly
[Updated] "End of Round" now makes sure to clear all targets for PCs
[Fixed] PC listing in CT on DM side, did not hide properly carried state
[Fixed] PC in CT on DM side changed display/modes to "standard", no longer will
[U]D&D Classics: Players Handbook (2E)
[Fixed] Spell Bane (reverse bless) effects to the proper adjustments
PFRPG2 Ruleset
Chat message to release 11.
[Updated] Minor layout change (field widths) for the Armor grouped list
[Added] Experimental feat automation
[Added] Concealed condition
[Fixed] RS2.030 "RESIST: not working with criticals. Example - 10 slashing. critical damage to a skeleton is absorbed. Additional: Also issues with weakness
[Fixed] RS2.048 Multiple resistances not operating in tandem
[Fixed] RS2.050 Resistance and other defences (weakness etc.) being applied to all damage clauses individually - should be applied in total
[Fixed] RS2.057 Manually changing level doesn't immediately update HP
[Fixed] RS2.071 Armor with Dex cap of 0 treats it as no dex cap
[Fixed] RS2.073 Minimum damage does 1 nonlethal
[Fixed] RS2.074 Parsing of effects after REGEN can result in whole effects being ignored
[Fixed] RS2.075 HIDDEN condition not working correctly
[U]Pathfinder 2 RPG - Core Rules
“Unarmored” armor item to have max dex bonus of 999. Part of fix for - RS2.071 Armor with Dex cap of 0 treats it as no dex cap
[Updated] Added automation data for two test feats - Toughness and Mountain's Stoutness
[U]Investigator Handbook
[Fixed] Farmer / Federal Agent
Call of Cthulhu 7E Ruleset
v3.3.8b
Fonts
[U]SFRPG Ruleset
[Fixed] Fixed a recursive loop when opening a action from the action tab
Pathfinder 2 RPG - Age of Ashes AP 5: Against the Scarlet Triad
[Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
[Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
[Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons
[U]Pathfinder 2 RPG - Age of Ashes AP 4: Fire of the Haunted City
[Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
[Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
[Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons
[U]Pathfinder 2 RPG - Age of Ashes AP 3: Tomorrow Must Burn
[Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
[Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
[Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons
[U]Pathfinder 2 RPG - Age of Ashes AP 2: Cult of Cinders
[Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
[Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
[Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons
[U]Pathfinder 2 RPG - Age of Ashes AP 1: Hellknight Hill
[Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
[Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
[Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons
[U]Pathfinder 2 RPG - The Fall of Plaguestone
[Fixed] Silver, mithral, and cold iron items to properly utilize their properties for damage purposes
[Fixed] Light bulk silver/cold iron items to cost the proper amount both in cost and crafting materials
Standard grade cold iron and silver weapons to low-grade versions for the first to Age of Ashes modules. This was based on a Paizo forum post from James Jacobs acknowledging that these were listed incorrectly
[Updated] Re-factored the items, feats, and spells for these modules to not only be viewed within the reference manuals, but also directly through the normal Feats, Items, and Spells buttons
[U]The Last Parsec: Core
[Fixed] Minor Typos
Weird Wars II
[Fixed] Missing theme button