garrion_sw
November 25th, 2019, 15:04
Hi MBM,
Based on recent discussions in other threads I'm curious about the potential compatability between MGT1 and MGT2 products like we have with Savage Worlds and Call of Cthuhu. This may be a moot point if Mongoose has closed off all MGT1 supplimental product development, but if not then it could be beneficial to future expansion of the two product lines.
I'm in no way suggesting you do this. You have enough on your plate now. However, if others wanted to develop MGT1 supplements most of those are viable for MGT2 as well. When you compare MGT1 and MGT2 content most the tables were duplicated except for career skills and some equipment properties. The text content is certainly compatible.
I have not purchased Tripwire yet so I have no frame of reference but is it also tagged to load on the MGT2 ruleset? I do notice that the MGT1 rulebook loads in the MGT2 ruleset so this is promising. Also all the content of the MGT1 rulebook seems to load without error except weapons. This one throws an error script. Perhaps you can make a few adjustments to the MGT2 code to allow MGT1 weapons to convert to their MGT2 counterparts. If this is addressed then I see no barrier to load MGT1 modules into MGT2 if Mongoose allows their development.
Based on recent discussions in other threads I'm curious about the potential compatability between MGT1 and MGT2 products like we have with Savage Worlds and Call of Cthuhu. This may be a moot point if Mongoose has closed off all MGT1 supplimental product development, but if not then it could be beneficial to future expansion of the two product lines.
I'm in no way suggesting you do this. You have enough on your plate now. However, if others wanted to develop MGT1 supplements most of those are viable for MGT2 as well. When you compare MGT1 and MGT2 content most the tables were duplicated except for career skills and some equipment properties. The text content is certainly compatible.
I have not purchased Tripwire yet so I have no frame of reference but is it also tagged to load on the MGT2 ruleset? I do notice that the MGT1 rulebook loads in the MGT2 ruleset so this is promising. Also all the content of the MGT1 rulebook seems to load without error except weapons. This one throws an error script. Perhaps you can make a few adjustments to the MGT2 code to allow MGT1 weapons to convert to their MGT2 counterparts. If this is addressed then I see no barrier to load MGT1 modules into MGT2 if Mongoose allows their development.