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HoloGnome
November 24th, 2019, 21:49
Is there a new issue with removing effects from the combat tracker? It is no longer working in my version of FG (3.3.9). Nothing else loading - just vanilla FG.

Samarex
November 24th, 2019, 21:55
Is there a new issue with removing effects from the combat tracker? It is no longer working in my version of FG (3.3.9). Nothing else loading - just vanilla FG.

What rule set?

LordEntrails
November 24th, 2019, 22:38
No reports I've heard yet. But as asked, what ruleset? Also, are you the GM and trying to remove an effect? Or are you a player? Players can only remove effects they created themselves. If you didn't add it this session and logged in with a different name or have had PC ownership cleared etc then FG might not recognize you as the effects owner. Please tell us more :)

HoloGnome
November 24th, 2019, 23:34
Thx. PFRPG and SFRPG. Environment is me in an owned campaign testing character builds. Never had any issues in the past. It's like remove isn't loading. For example, all the REMOVE: effects don't show the remove effect icon (red slash) and, of course, the remove effect shows up in the CT as a new effect. Also, FG is losing track of pc portrait icons. I restarted FG, reloaded pcs, reset the CT, reinstalled the .exe. I guess I could try reinstalling the rulesets. Just wondered if anyone else was seeing problems. Something is definitely going wrong. I noticed the problem occurring after testing a couple of starfinder effect bugs. So...maybe something happened there - don't know. I will try the ruleset refresh - maybe CoreRPG got hosed.

Edit: Replaced rulesets: Core, 3.5, PFRPG, SFRPG and that didn't fix it.

LordEntrails
November 24th, 2019, 23:44
As GM you don't need to use a "REMOVE" effect to remove an effect, just delete it from the CT.

HoloGnome
November 25th, 2019, 00:00
As above, I am using the remove effect because I'm testing it from the character sheet. It's not about GMing. It's just my PC build campaign where I store characters. And, it's suddenly not working.

HoloGnome
November 25th, 2019, 00:01
Is anyone else having this issue? Are you able to load a PC, put it in the tracker, apply and remove effects via the sheet, and are you seeing the remove effect icons (slashes) etc. ?

Kelrugem
November 25th, 2019, 00:14
Is anyone else having this issue? Are you able to load a PC, put it in the tracker, apply and remove effects via the sheet, and are you seeing the remove effect icons (slashes) etc. ?

For me the remove effect extension still works as expected (also together with many other extensions to see whether there is some possible incompatibility with another extension) :)

HoloGnome
November 25th, 2019, 00:17
I just made a brand new PFRPG campaign (not a caching issue), uploaded the Mavaro/4 pregen I built recently (and was working) - still failed. I also tried connecting locally to my own game and that also didn't show the remove effects icons and just added the remove as another effect to the CT.

So...whatever is parsing the sheet on load for remove effects isn't working (or it would show the red slash icons for REMOVE: effects).

I guess I could try rebooting my PC. Maybe the starfinder effect bug stomped on memory (if it's not just a drawing bug, but rather a bad dereference, etc.).

Edit: Nope - reboot didn't matter. Still failing.

HoloGnome
November 25th, 2019, 01:21
I give up. After a lot of testing of various kinds with no luck, I downloaded the Remove Effect Tag, modified it to include the Starfinder ruleset, re-zipped it and that makes it work again in both PFRPG and SFRPG with the caveat that SFRPG does not show the red slash icon for REMOVE on the character sheet (but still works and does show it in the chat) -- and that may also be a problem in the built-in version.

But, the built-in FG remove functionality is not working. So, if anyone has any suggestions about why that might be, let me know, and I'll do some more testing.

If anyone else has this problem, the extension with the simple mod is attached.

Trenloe
November 25th, 2019, 01:27
I just made a brand new PFRPG campaign (not a caching issue), uploaded the Mavaro/4 pregen I built recently (and was working) - still failed. I also tried connecting locally to my own game and that also didn't show the remove effects icons and just added the remove as another effect to the CT.

So...whatever is parsing the sheet on load for remove effects isn't working (or it would show the red slash icons for REMOVE: effects).
This functionality is through an extension. For PFRPG it's this extension: https://www.fantasygrounds.com/forums/showthread.php?40290-PF-Player-Effect-Removal-Extension This extension provides the crossed-out effects icon and REMOVE: effects functionality - this has never been standard FG functionality.

The CoreRPG based ability for a player to remove their own effects is not from their character sheet it's directly via the Effects section in the Combat Tracker.

HoloGnome
November 25th, 2019, 02:01
Really? I thought it was included a long time ago -- back in 2017? OK - I see from the old thread that it's just the CT. Apologies everyone! Sorry about the red herring.

I guess I was really confused. Maybe the problem was that it ended up disappearing from my extensions folder somehow. I didn't see it there. Maybe I had a filesystem issue. That would certainly explain it. I didn't change anything in my setup and it just globally stopped working...so I guess it had to be the file, rather than the campaign extension settings.

Anyway - thankfully, it's working now, with the caveat that the red slashes for REMOVE don't appear in the Starfinder character sheet effects. So, maybe that is something of value from this process.

Trenloe - does the existing extension need to be updated to include SFRPG in order to work in Starfinder...or will it inherit from 3.5/PFRPG? Thx, again.

Trenloe
November 25th, 2019, 02:07
Trenloe - does the existing extension need to be updated to include SFRPG in order to work in Starfinder...or will it inherit from 3.5/PFRPG? Thx, again.
The extension was specifically written for 3.5E/PFRPG. Whereas Starfinder started off based off the 3.5E ruleset, there has been quite a few changes - especially on the actions tab. So someone will need to see what's needed to add the icon for Starfinder, and maybe double-check that it doesn't break anything else - it may be that it will need a separate extension for SFRPG specifically.

Kelrugem
November 25th, 2019, 02:09
Really? I thought it was included a long time ago -- back in 2017? OK - I see from the old thread that it's just the CT. Apologies everyone! Sorry about the red herring.

I guess I was really confused. Maybe the problem was that it ended up disappearing from my extensions folder somehow. I didn't see it there. Maybe I had a filesystem issue. That would certainly explain it. I didn't change anything in my setup and it just globally stopped working...so I guess it had to be the file, rather than the campaign extension settings.

Anyway - thankfully, it's working now, with the caveat that the red slashes for REMOVE don't appear in the Starfinder character sheet effects. So, maybe that is something of value from this process.

Trenloe - does the existing extension need to be updated to include SFRPG in order to work in Starfinder...or will it inherit from 3.5/PFRPG? Thx, again.

Aaaah, okay, I somehow always thought you're actually speaking about the extension, also because you mentioned the extension directly (thus, my previous answer; though I was wondering why you post it then in the house of healing. I may should stop writing when I am really tired like now :D). (and with built-in feature I thought you mean the delete effect button in the CT, such that I thought you meant that this is also not working anymore. Yeah, was a bit confused about what you meant :D)

To your question: The extension was constructed for 3.5/PF1, so no guarantee for Starfinder :) (it's probably not defined for Starfinder, at least this has to be changed and when I understood you correctly then you tried that)

HoloGnome
November 25th, 2019, 02:27
Yes - sorry about the confusion. I hadn't touched anything in my extensions folder in quite a while (years) -- and the remove extension was missing. I thought I remembered that it was built in, but as Trenloe says, it was just the tracker delete. So, I didn't understand why it all stopped working. And, because it had been so long and I thought it was built in...and I had been having the weird Starfinder effect bugs, I thought it was all possibly related. That's how I got lured into the crazy rabbit hole. :D The rabbit was really cute-looking...and he had a waistcoat and pocket watch...really!

I was just trying to finish up my Keskodai pregen (https://www.fantasygrounds.com/forums/showthread.php?42919-Starfinder-Files-Pregen-Player-Characters-(Official-SFRPG-FG-format)&p=464710&viewfull=1#post464710), got embroiled in a couple of effect-related bugs, then that caused me to realize that I couldn't remove Starfinder effects. Then, I checked Pathfinder, and that wasn't working either...when it had been working fine just a few days ago. Anyway - it forced me to do some cleanup...and I made the minor change for SFRPG. It seems to mostly work. So, maybe the remove SFRPG update and possible future fix for the missing effect red slash icon will help others at some point...plus the bugs that I reported earlier.

Everything makes more sense now when not eating the cake!! ;)

crossbow57
November 18th, 2021, 01:59
I will leave this here for the amusement of others, but please... pay no attention to this, and have a lovely day!

It's all working just fine. I find that if I make a post about a problem, I suddenly figure it out.

-------------- original

I'm super late to this party, but this is happening with me now as well, under Pathfinder 1 ruleset.

I used to get action buttons with slashes when I did a REMOVE:xxxx spell action, but the slashes are no longer showing up, it creates an action button that adds an effect of literally "REMOVE:xxxx" in the CT.

Not the end of the world, but bleh.

Moon Wizard
November 18th, 2021, 02:25
I’m general, please start a new thread for anything older than a few months old to report. This thread is over two years old and no longer relevant.

Players can remove effects they add directly in their combat tracker. Start a second instance, connect to your own game and try for yourself.

Going to close this thread.

JPG