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Pikup
November 22nd, 2019, 02:45
I'm working on a Weird War 1 game and I'm not seeing how to manage the (in)accuracy of artillery. Do you select a grid square as a target and roll to hit. If you miss how do you determine where it lands? Are there modifiers to the to hit target number since you typically do not have direct sight to your target? Am I just missing the rules somewhere.

Pikup

amerigoV
November 22nd, 2019, 14:13
Under SWADE, page 77 under Cannons (top half of the page) has you covered - Bombard specifically.

Pikup
November 23rd, 2019, 00:45
Thanks I kept looking in the index under artillery.

amerigoV
November 23rd, 2019, 02:00
Thanks I kept looking in the index under artillery.

Thats crazy talk :) Best of luck shelling your players!