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Willot
November 19th, 2019, 05:00
What do people think about maybe altering the party sheet (possibly in the order tab) so that there is a way of assigning the various exploration activities to the players. Maybe drop down list?

yarnevk
November 19th, 2019, 19:42
I think you would have to implement it using temporary effects but normally those only get evaluated in combat tracker during a round so not sure how it will work.

Scout; INIT: 1

Saeval
November 19th, 2019, 22:26
I think having a list of the available roles to assign each party member would be great (maybe adding a second for those who get one automatically like always searching while doing another activity) to help the DM keep track of who’s doing what. Currently I write it in a note and keep it minimizes but this would help make it much easier for me when I’m running game

Willot
November 20th, 2019, 07:11
Yeah I was more thinking of using as a way to remind the DM and players what mode they are in; like party order

Trenloe
November 20th, 2019, 16:17
What do people think about maybe altering the party sheet (possibly in the order tab) so that there is a way of assigning the various exploration activities to the players. Maybe drop down list?
I think it's a good idea. But I wouldn't use a drop-down list. The usual approach in Fantasy Grounds for non-static data is drag-drop (love it or hate it, it's a very flexible way of catering to expanding data, both custom and official). So, I'd envisage dragging an action (still to be fully developed) to a PC in the party sheet - on the first page or the marching order page or somewhere else. This will fill out the name of the activity plus provide a link to get more info.

UltimateGM
November 21st, 2019, 14:16
I think it's a good idea. But I wouldn't use a drop-down list. The usual approach in Fantasy Grounds for non-static data is drag-drop (love it or hate it, it's a very flexible way of catering to expanding data, both custom and official). So, I'd envisage dragging an action (still to be fully developed) to a PC in the party sheet - on the first page or the marching order page or somewhere else. This will fill out the name of the activity plus provide a link to get more info.

Sounds amazing!

MaxAstro
November 21st, 2019, 14:55
Drop-down list wouldn't work in some cases anyway - for example high level Rogues have a feat that allows them to have two exploration activities at once.

ivell
October 9th, 2022, 12:40
Any update on this? Recently we discussed with my team that they have no way to show what their current exploring action is. I am thinking about using effects in the combat window, but outside the combat, it's also hard to follow because of tons of windows. I don't get it why FGU still has no solution to "alt-tab" these windows or something.

EDIT: huh, now I see the update 19 and the discussion below on the Exploration Activites :D Don't mind me here then... :D

EDIT 2:

Actually,

Inspired by Trenloe's idea posted in the update (https://www.fantasygrounds.com/forums/showthread.php?75312-Pathfinder-2-Release-19-information-thread&p=664456&viewfull=1#post664456) I have made my own nice image with a grid to track player's activities in the Exploration Mode. You need to put tokens there (but not character sheet tokens, as they can be only on one map at the time AFAIK).

This is how it looks:

57391

The pin is pointing the Exploration Activities description in the official Ruleset.

I am attaching my .mod file with this image, so you can easily add it to your campaigns :)

EDIT 3:
I have updated the mod as it was providing Raise a Shield action, which is not an Exploration action. Instead I replaced it with Cover tracks exploration action from the Skills.

Trenloe
October 9th, 2022, 15:23
Inspired by Trenloe's idea posted in the update (https://www.fantasygrounds.com/forums/showthread.php?75312-Pathfinder-2-Release-19-information-thread&p=664456&viewfull=1#post664456) I have made my own nice image with a grid to track player's activities in the Exploration Mode. You need to put tokens there (but not character sheet tokens, as they can be only on one map at the time AFAIK).

This is how it looks:

54628

The pin is pointing the Exploration Activities description in the official Ruleset.

I am attaching my .mod file with this image, so you can easily add it to your campaigns :)
Nice take on this idea. Thanks for sharing the module file.

Montis
May 19th, 2023, 09:40
Any update on this? Recently we discussed with my team that they have no way to show what their current exploring action is. I am thinking about using effects in the combat window, but outside the combat, it's also hard to follow because of tons of windows. I don't get it why FGU still has no solution to "alt-tab" these windows or something.

EDIT: huh, now I see the update 19 and the discussion below on the Exploration Activites :D Don't mind me here then... :D

EDIT 2:

Actually,

Inspired by Trenloe's idea posted in the update (https://www.fantasygrounds.com/forums/showthread.php?75312-Pathfinder-2-Release-19-information-thread&p=664456&viewfull=1#post664456) I have made my own nice image with a grid to track player's activities in the Exploration Mode. You need to put tokens there (but not character sheet tokens, as they can be only on one map at the time AFAIK).

This is how it looks:

54628

The pin is pointing the Exploration Activities description in the official Ruleset.

I am attaching my .mod file with this image, so you can easily add it to your campaigns :)

Hi, I've recently started using this and noticed that it has both Defend (https://2e.aonprd.com/Actions.aspx?ID=512) and Raise a Shield, the latter of which is what happens at the start of an encounter if you do the former. Maybe you could replace Raise a Shield with Cover Tracks (https://2e.aonprd.com/Actions.aspx?ID=65) instead :)

ivell
May 19th, 2023, 13:08
Wow, nice catch. I will update and push it here :) IDK how I missed this one and played for months with this :D Thank you.

Montis
May 21st, 2023, 13:49
Cool, looking forward to it :)

ivell
May 21st, 2023, 20:49
I have updated my previous post (https://www.fantasygrounds.com/forums/showthread.php?52268-Exploration-Mode&p=664738#post664738) with a new mod file.

Once again, thank you @Montis, for pointing that out :)

Cling
March 12th, 2024, 19:47
Please remind me what I do with the .mod file?

Trenloe
March 12th, 2024, 19:50
Please remind me what I do with the .mod file?
Copy it to your <FG app data>\modules directory, load up a PF2 campaign and then activate the module from the Library activation screen. Get to <FG app data> by clicking the folder icon in the top left of the FG startup screen.

Trenloe
March 12th, 2024, 19:55
Note - if you're running a legacy campaign (using the PFRPG2-Legacy ruleset) you'll need to use this version of the module, otherwise it won't show in the module activation list:

https://www.dropbox.com/scl/fi/0riev98fodjubgsdajy1j/Exploration-Activities-Remaster-and-Legacy.mod?rlkey=1iv2ge2am4cwofj1jxifahfl2&dl=0

Cling
March 13th, 2024, 07:09
Many thanks for quick replies as always.