Allmight
November 17th, 2019, 12:48
Ruleset: PFRPG2
Module: AoA AP Fires of the Haunted City
Extensions: None
Modules: Fires of the Haunted City
Map: Temple of All Gods 2
FGU Updated: Yes, fully
When working on LOS the "Use Walls" tooltip frequently get stuck on my mouse pointer.
I usually work with several layers when working on adding LOS to a map. I usually have one for each occluder type (Wall, Door, Secret and Terrain) and one more as a kind of working layer where i do stuff that won't be in the end map.
So when i change between these layers by selecting them in the sidebar, the "Use Walls" tooltip from the small wall symbol on each layer frequently get stuck on my mouse pointer (no, i don't click on the wall symbol, i click on the layer itself). I can recreate this with ease just by fliping through the layers until it gets stuck on the pointer (usually between 1-4 tries). When it is stuck on the pointer, it can sometimbe be quite tricky to get rid of. I usually select other layers until it's gone, but when i again select the layer i want to work on it pops back again. So rince and repeate until it is gone.
I'll attach the db file for the module i am working on, and the map i currently work on is Temple of All Gods 2.
Module: AoA AP Fires of the Haunted City
Extensions: None
Modules: Fires of the Haunted City
Map: Temple of All Gods 2
FGU Updated: Yes, fully
When working on LOS the "Use Walls" tooltip frequently get stuck on my mouse pointer.
I usually work with several layers when working on adding LOS to a map. I usually have one for each occluder type (Wall, Door, Secret and Terrain) and one more as a kind of working layer where i do stuff that won't be in the end map.
So when i change between these layers by selecting them in the sidebar, the "Use Walls" tooltip from the small wall symbol on each layer frequently get stuck on my mouse pointer (no, i don't click on the wall symbol, i click on the layer itself). I can recreate this with ease just by fliping through the layers until it gets stuck on the pointer (usually between 1-4 tries). When it is stuck on the pointer, it can sometimbe be quite tricky to get rid of. I usually select other layers until it's gone, but when i again select the layer i want to work on it pops back again. So rince and repeate until it is gone.
I'll attach the db file for the module i am working on, and the map i currently work on is Temple of All Gods 2.