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View Full Version : LOS - Leaking through walls



VinAlanson
November 16th, 2019, 01:53
Cragmore Hideout - Players
Here are two images - one showing the that the light is leaking through a wall, one showing that there do not appear to be any gaps in the walls that have been created.

How do I fix this?

Moon Wizard
November 17th, 2019, 02:30
Can you post the moduledb.xml for that module from your campaign folder inside the moduledb/ subfolder?

I've filed as FGU-727; but having that data may help us track it down.

Thanks,
JPG

VinAlanson
November 17th, 2019, 03:43
Here's the file you asked for.

Moon Wizard
November 17th, 2019, 06:05
Awesome, thanks for the file. I have passed on to Carl.

Regards,
JPG

Moon Wizard
November 18th, 2019, 22:34
We were finally able to recreate the issue you were seeing using your XML.

We noticed a few things from your XML data:

1) You had the base image layer set to GM-only visibility; so players would not be able to see the actual cave image or any LOS blockers on that image layer. Any layers you want players to be able to see or for LOS blockers to work need to be set to visible for all. This is what is causing the LOS issue. I'm working with Carl as to how this should work when some blocker layers not visible to players; but setting the visibility of both layers to visible to all will fix for now.

2) You had a few terrain LOS blockers that had been reduced to two points. Whenever door/terrain LOS blockers are reduced to two points, they essentially work the same as a secret LOS blocker. So, you can save yourself some time by just using secret LOS blockers instead of terrain and deleting points.

Regards,
JPG