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Hamidgeabee
November 10th, 2019, 23:47
I got the below errors while loading the A0: Crows Rest Island module. I have the Pathfinder 1st Edition SRD modules, FG Battle Maps, Pathfinder Advanced Race Guide, Pathfinder Bestiary, Pathfinder Core Rules, and the Default Fumble and Critical Hit Tables modules when I attempted to load it.

[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/sepia-village-1024x347.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Village-of-Rybalka-Map-1280x989-scaled.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Serpent-Lake-Map-Todd-Gamble.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Rybalkan-Distilleries-Rybalkas-Best.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Rybalka-City-Hall-2-of-2-bg.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Shack-in-Rybalka.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/RybalkaLodgeCAMPAIGN-747x1024.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Rybalka-Cathedral-to-the-God-of-War-750x374.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Rybalka-City-Hall-1-of-2-750x970.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/thirsty-serpent-tavern-750x970.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Ranger-1.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Rybalka-Totem-Pole-300x227.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Vikmordere-Helm-trans-300x285.png) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Magical-Waterfall-300x200.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/White-Crows-Spirit.png) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Vikmordere-Ship-Todd-Gamble-1024x676.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Mohkba-Royal-Guard1-525x1024.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Dark-Wood.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Jagged-Crags.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/View-of-Jagged-Crags-from-Serpent-Lake.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Rybalkan-Mine-1-750x868.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Rybalkan-Mine-2-750x868.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/Rybalkan-Mine-3-750x868.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/buried-treasue-1024x809.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/RY/backtracking-1024x809.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/A00/tokens/KALE.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/A00/tokens/MEERIS.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/A00/tokens/RONIUS.jpg) (*)
[11/10/2019 6:42:47 PM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/A00/tokens/WILLOW.jpg) (*)
[11/10/2019 6:43:02 PM] [<color="red">ERROR</color>] Process Data File (Pathfinder Bestiary): '2' is an unexpected token. The expected token is '"' or '''. Line 2186, position 22.

Moon Wizard
November 12th, 2019, 00:15
I just pushed a new build of this module; with the extraneous image records that didn't have actual image files removed. Please let me know if you see anything else.

Regards,
JPG

Hamidgeabee
November 20th, 2019, 22:55
Thanks Moon Wizard. It appears to be fixed now. Sorry it took so long to respond.

Bale Nomad
December 3rd, 2019, 06:34
I get these error messages when trying to open these images:

[12/3/2019 12:25:22 AM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/A00/tokens/KALE.jpg) (*)
[12/3/2019 12:25:35 AM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/A00/tokens/MEERIS.jpg) (*)
[12/3/2019 12:25:42 AM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/A00/tokens/RONIUS.jpg) (*)
[12/3/2019 12:25:57 AM] [<color="red">ERROR</color>] Graphic: Unable to load file (modules/AAW-A00-35E/A00/tokens/WILLOW.jpg) (*)

The modules I have open are "A0: Crows Rest Island", "PFRPG Basic Rules", "PFRPG Bestiary", "PFRPG Magic Items", and "PFRPG Spells".

Bale Nomad
December 3rd, 2019, 07:41
Actually this particular module is a real mess. I added occluders to 4 maps, and when I opened the related campaign XML file, there was a ton of formatted text that had nothing to do with adding occluders. I tried creating a new campaign and added a single occluder to each of the same 4 maps, and the campaign xml file doesn't have all the formatted text tags, but it does have tons of tags marked as 'type="deleted"'. The name of the module is also internally inconsistent. It appears predominantly as "A0: Crows Rest Island" or less than a handful of either "A00 Crow's Rest Island" or "A00 Crow's Rest".

I added occluders to these maps:

1. Kobold Combat Map
2. Longhouse Combat Map
3. Vikmordere Ship Below Deck
4. Vikmordere Ship Top Deck

There were shadows of tree trunks on maps 1 and 2, so I included wall occluders for those. On map 1 I added terrain occluders for underbrush to allow hiding of combatants out of sight. A GM could account for denser undergrowth by layering terrain occluders.

On map 3, I assumed the fore and aft triangular sections were fully enclosed, even though the artwork has shading to make it appear open to the outside. The port holes for the oars are breaks in the wall occluders along the hull. I opted to not put any occluders over the port holes, so the GM may want to add some terrain or door occluders to account for covers.

The only occluder on map 4 is for the mast. The artwork appears to have elevated decks at the fore and aft, but that didn't seem to agree with the below deck map or the depiction of the ship on the module cover.

For the sake of troubleshooting, I appended "_a" to the 1st xml file with all the formatted text tags and "_b" to the 2nd xml file.

Moon Wizard
December 5th, 2019, 05:36
Just pushed an update to the adventure to remove the records with the missing file errors, as well as fix the "A00 Crow's Rest" -> "A00 Crow's Rest Island".

The A0: Crows Rest Island category tags in the XML are exactly the same as FGC; though I do plan to clean up the extra category tags for FGU. They are an artifact of the fact that the "category" of a database entry is given a category of the module display name by default. I'm just going to remove the category tag if it matches the display name, since it will get reassigned on load anyway.

As for the modified fields that you are seeing in the XML, it's because this is an older module created with an older version of the ruleset that used a slightly different data format. When the module is loaded, the ruleset will check the version and apply a data migration which actually modifies the data for future loads.

Regards,
JPG