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View Full Version : CoreRPG [Fantasy Grounds Unity] - Party Sheet [Tab Order - Marching & Formation]



YAKO SOMEDAKY
November 9th, 2019, 17:18
I was trying to mess with Party Sheet's March and Formation and had this error code when trying to deal with the grid.


[09/11/2019 14:02:42] [NOTICE] Launcher scene starting.
[11/9/2019 2:03:17 PM] [NOTICE] Requesting cloud server.
[11/9/2019 2:03:20 PM] [NOTICE] Connected to game server.
[11/9/2019 2:03:20 PM] [NOTICE] Launcher scene exiting.
[11/9/2019 2:03:21 PM] [NOTICE] Tabletop scene starting.
[11/9/2019 2:06:23 PM] [<color="red">ERROR</color>] MOUSE UPDATE: System.NullReferenceException: Object reference not set to an instance of an object
at GMGNGILAJHH.GCMGFJEOBKK (PHGDOLGNHCK FOHOHPPCFLF) [0x00268] in <41600b80fbc04a89a7507a7f2dadaf6f>:0
at GMGNGILAJHH.OJHKLCICEOF (ABDFEHPHOPA BNKEENDPNBK, UnityEngine.Vector2 PHGOGIEIGBN) [0x0014e] in <41600b80fbc04a89a7507a7f2dadaf6f>:0
at GMGNGILAJHH.ReceiveDrop (ABDFEHPHOPA BNKEENDPNBK, UnityEngine.Vector2 PHGOGIEIGBN) [0x0004d] in <41600b80fbc04a89a7507a7f2dadaf6f>:0
at OLLKAEIGMBE.KFIDKKCOJLD (System.Int32 LBFHEABJNHE) [0x00191] in <41600b80fbc04a89a7507a7f2dadaf6f>:0
at OLLKAEIGMBE.EHIPNPCFPLA () [0x00056] in <41600b80fbc04a89a7507a7f2dadaf6f>:0
at FG.FGDesktop.OPONKNKANPL () [0x00008] in <41600b80fbc04a89a7507a7f2dadaf6f>:0
at FG.FGDesktop.Update () [0x00032] in <41600b80fbc04a89a7507a7f2dadaf6f>:0
[11/9/2019 2:08:29 PM] [<color="red">ERROR</color>] MOUSE UPDATE: System.NullReferenceException: Object reference not set to an instance of an object
at GMGNGILAJHH.GCMGFJEOBKK (PHGDOLGNHCK FOHOHPPCFLF) [0x00268] in <41600b80fbc04a89a7507a7f2dadaf6f>:0
at EJAHGPAPKDD.ACLGKFJILOE () [0x00021] in <41600b80fbc04a89a7507a7f2dadaf6f>:0
at EJAHGPAPKDD.EABHCGFOEPE (UnityEngine.Vector2 NNGLIOEAHHG, UnityEngine.Vector2 EJAGMAINLDO) [0x00000] in <41600b80fbc04a89a7507a7f2dadaf6f>:0
at GOMNCHKILDL.HHJIBHPDPCI (UnityEngine.Vector2 GAGADLBIOCE, UnityEngine.Vector2 HEMPLBCFNHG) [0x000d5] in <41600b80fbc04a89a7507a7f2dadaf6f>:0
at GMGNGILAJHH.ReceiveDragEnd (UnityEngine.Vector2 GAGADLBIOCE, UnityEngine.Vector2 HEMPLBCFNHG) [0x0001b] in <41600b80fbc04a89a7507a7f2dadaf6f>:0
at OLLKAEIGMBE.EHPIEOHGBAK (UnityEngine.Vector2 EKPMBCNJKHM) [0x00009] in <41600b80fbc04a89a7507a7f2dadaf6f>:0
at OLLKAEIGMBE.KFIDKKCOJLD (System.Int32 LBFHEABJNHE) [0x001d4] in <41600b80fbc04a89a7507a7f2dadaf6f>:0
at OLLKAEIGMBE.EHIPNPCFPLA () [0x00056] in <41600b80fbc04a89a7507a7f2dadaf6f>:0
at FG.FGDesktop.OPONKNKANPL () [0x00008] in <41600b80fbc04a89a7507a7f2dadaf6f>:0
at FG.FGDesktop.Update () [0x00032] in <41600b80fbc04a89a7507a7f2dadaf6f>:0

Moon Wizard
November 11th, 2019, 22:58
The handling of many portions of the image control used in the party sheet have been redone in the last update (but not all).

Can you try this again with the version we released yesterday, and post any errors you are still receiving?

Thanks,
JPG

YAKO SOMEDAKY
November 11th, 2019, 23:34
I did it and it worked, now just wait to be able to put the other grid forms, I don't know if it's just me, but in the images (maps) I'm having problems with the grid they just disappear and LOS stops working, looking at everything I created ... out of nowhere and I have no error message to help.

Moon Wizard
November 11th, 2019, 23:41
* Can you give me some examples? Is this only in party sheet, or on standard image records as well?
* Can you recreate or does it not seem to be consistent? If you can recreate, can you give me steps? If not consistent, can you post a screenshot of image record including image data control open?

Thanks,
JPG

YAKO SOMEDAKY
November 12th, 2019, 12:44
1 - I open the map
2 - I apply the Grid
3 - I apply the walls and the like
4 - I turn on LOS
5 - Lock the map and insert the token
When I unlock for whatever reason everything disappears as if I had never done it and when I try to redo it is simply as if I was doing nothing.

Allmight
November 12th, 2019, 12:56
1 - I open the map
2 - I apply the Grid
3 - I apply the walls and the like
4 - I turn on LOS
5 - Lock the map and insert the token
When I unlock for whatever reason everything disappears as if I had never done it and when I try to redo it is simply as if I was doing nothing.

This sounds very much like the bug i reported, where it's not actually gone, but not visible. If you close the unlocked map and reopen it, is it back then?

My Bug Report (https://www.fantasygrounds.com/forums/showthread.php?52086-BUG-Occluders-not-visible-when-opening-a-locked-map).

Moon Wizard
November 13th, 2019, 00:33
Thanks for reporting. This is being tracked as FGU-717.

Regards,
JPG

YAKO SOMEDAKY
December 16th, 2019, 20:50
As I didn't find a better place to post I decided to post in an old one I created but related to the subject.
The System is CoreRPG, whenever I see an error in some other CoreRPG testo ruleset to check if the error repeats and this is the case. On Party Sheet when I set the grid in march and formation, it simply doesn't appear where it should appear.

Moon Wizard
December 16th, 2019, 21:44
In the future, you can just start a new topic if it's not exactly the same issue. It makes it easier to keep discussions focused on individual issues.

I just tried to turn on/off the grid in the CoreRPG party sheet, and it's working as expected for me.

Are you running the latest Live build?
Can you explain what isn't working for you?
A very short video might help show what you are talking about.

Regards,
JPG

YAKO SOMEDAKY
December 16th, 2019, 22:14
Yes my version is up to date and when I did the test was without any active extension.
To make the grid appear I had to follow these steps:
1 - I opened a new campaign
2 - I opened the Party Sheet and went to the Order tab
3 - I clicked the right button and chose layers and then chose to define grid and then dragged the mouse with the left button pressed and nothing appeared.
4 - Out of curiosity I clicked on pointer and set any pointer in case the arrow, yet nothing appeared.
5 - So I decided to rotate the mouse wheel to zoom out and then the grid appeared.

Moon Wizard
December 19th, 2019, 00:32
Hmm, still can't recreate.

* If you zoom in, can you see the grid? (The background in CoreRPG party order tab is not the best for seeing the grid, which is light.)
* Which OS are you running on?

We also have another build out that might have some impact due to some image changes, but we didn't have enough information to look at this image.

Perhaps you could make a quick video to walk us through steps after campaign is loaded?

Thanks,
JPG

Kelrugem
December 19th, 2019, 00:47
I tried to do a video (did it in a 3.5e campaign without extensions, Win10); first time making a video, sorry if it is not perfect :D

The steps I did were:

1. Going to the corresponding tab in the party sheet
2. Adding a grid via the radial menu
3. Observe that the grid is not shown immediately
4. I add a pointer and one suddenly sees a white line at the bottom (as if I had a very high zoom level into the grid?)
5. Then I zoom out and suddenly the grid is drawn and has a better zoom level :) (when the assumption in the previous bracket is true)

I hope this helps :)

EDIT: First upload of video didn't work, hopefully now? (sorry not so experienced with these files; added now a link instead)
EDIT2: Okay, the quality is really bad, I hope you can see something (and when I understood it correctly this video should be hidden; I hope that worked)

https://imgur.com/a/T30lMwS

YAKO SOMEDAKY
December 19th, 2019, 00:57
Yes! Kelrugen's video works exactly as my problem and as for my S.O is Windows 7 and Windows 10.

Moon Wizard
December 28th, 2019, 01:29
Thanks for the example and video. I was able to recreate at least once, so hopefully Carl should be able to recreate as well. I've filed as FGU-834.

Regards,
JPG