niknas
November 8th, 2019, 16:37
Having gone thorugh the threads about performance, it's mostly about loading times etc. Haven't found that many about HDPI displays and GPU with Unity.
Attaching a short vidcap from my laptop, a HP with Core I7-7500U@2,7GHz, 16GB RAM, 256GB SSD and a Geforce 940MX. Running 3840*2160@200% scaling.
When forcing FGC to use the Geforce GPU, it mostly works fine (until I have >5 text windows open, then dice rolls etc slows down painfully).
Doing the same with FGU, it slows down even more somehow. This is without opening lots of windows. See video. Throwing dice with map open, lagging and quite slow. Closing map and dice works better.
If i maximize the map, it is completely unusable with 5s lagging trying to move tokens or windows.
Is this expected or just a temporary state in beta?
FGU Map open
https://youtu.be/m4UuaXzNelc
FGU Maximized map open
https://youtu.be/ZfibetUihsE
FGC reference
https://youtu.be/wg8Esrb5CXk
Edit: Using 5E, loaded PHB, Xanathar and Dragon Heist.
Attaching a short vidcap from my laptop, a HP with Core I7-7500U@2,7GHz, 16GB RAM, 256GB SSD and a Geforce 940MX. Running 3840*2160@200% scaling.
When forcing FGC to use the Geforce GPU, it mostly works fine (until I have >5 text windows open, then dice rolls etc slows down painfully).
Doing the same with FGU, it slows down even more somehow. This is without opening lots of windows. See video. Throwing dice with map open, lagging and quite slow. Closing map and dice works better.
If i maximize the map, it is completely unusable with 5s lagging trying to move tokens or windows.
Is this expected or just a temporary state in beta?
FGU Map open
https://youtu.be/m4UuaXzNelc
FGU Maximized map open
https://youtu.be/ZfibetUihsE
FGC reference
https://youtu.be/wg8Esrb5CXk
Edit: Using 5E, loaded PHB, Xanathar and Dragon Heist.