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Aridhro
November 7th, 2019, 14:50
Is it a possible to hide a NPC in the combat tracker for the DM, while it is visible to the DM on the battle map?
Players only see the visible NPC on the map & CT. DMs see all of them.
If not, may this be possible future FGU/C feature or extension idea?

In FGU with LOS you have the opportunity to preload all NPCs on CT+MAP in advance, in order to have a fluïd session.
Loading every NPC, lets say 20+, in your CT as DM, is overkill IMO.

YAKO SOMEDAKY
November 7th, 2019, 15:03
I would ask almost the same thing, since I can limit tokens to be visible only if they are in the player's field of view, so if they are being seen and only if they are being seen they would appear on the player's ct, ie activate their visibility automatically in ct.

Zacchaeus
November 7th, 2019, 17:41
Unity still works the same as Classic so you would not really want to preload all your encounters onto the CT and/or the map before hand. If you have set up pre-placed encounters then as soon as you activate the encounter the NPC appears on the map and on the CT. So there's no need to have all of the NPCs on the map before a session; placing the encounter takes no time at all during a session. Of course if you don't pre-place the encounters then it will take a little longer but remember that once the NPCs are on the CT you can drag the red skull icon at the bottom of the CT to place all the NPCs at once, rather than dragging them one at a time.

You can't make an NPC invisible to the DM on the CT. The only way to do that is not put the NPC there in the first place.

LordEntrails
November 7th, 2019, 19:37
If you want a dynamic or live view of the entire dungeon as creatures move and react, dont add all tokens NPCs to the map CT, instead place links on the maps to the various groups, either stories or encounters and then move the pins around. Then when the party gets close, add them to the map and CT.