arcaneArtisan
November 6th, 2019, 10:37
Hi guys. Great work so far, but a few bugs I've noticed that I didn't see in the known issues list when working on NPC entry (Presumably it'd work the same for other database fields, but I've only tested NPC entry, using the 5E ruleset--I haven't tested it in other rulesets)
* [1] When clicking on a text field or typing in it, the subwindow scrolls back up to the top. This is really only noticeable if scrolled below the natural height of the window, but appears to be happening even if not scrolled down. The selected field still seems to maintain focus and text entry seems to continue working fine, but you can't see what you're entering and it's distracting. This doesn't happen with Actions/Traits etc., I've only seen it on text fields in the main character info section--but it seems to happen on any of them I try it on (Languages, CR, Exp, Skills, etc.).
* [2] When creating a new Personality while a category is open, the new Personality is not automatically created in the open category. This isn't necessarily a bug, but I recall it working this way in the non-Unity version so I thought I'd mention it. (It's possible this is what [FGU-391] refers to, but I'm not certain from the wording)
* [3] When typing quickly and deleting text using backspace, sometimes pressing another key immediately after backspace will cause the text to delete an extra character. I.e. if I have "Grr" and hit backspace twice followed by "o" somewhat quickly, it will delete all three letters instead of just the two R's. By "quickly" I'm referring to my natural typing speed, not like unnaturally quick to try to force an issue.
* [4] Also, I don't remember if it worked this way in FGC or not, but when I'm in a field and hit "Ctrl+A" to select all text within that field, nothing happens. It'd be nice if it did, whether that was the old functionality or not.
Both happen even after a restart, and I'm on the latest version, and have tried disabling all extensions to verify it wasn't one of those. Campaign was originally generated in FGC.
In case it matters, I'm on Windows 10 Version 1903 build 18362.356, using three monitors and two virtual desktops (I don't think those things will matter but I'm including them just in case, since I can see some situations where they might be relevant and I've done enough programming to know that unexpected things can cause the strangest problems). I'm running FGU maximized on the first of the virtual desktops and on the primary monitor, but have also seen the issues in windowed mode, and on at least two of the three monitors.
* [1] When clicking on a text field or typing in it, the subwindow scrolls back up to the top. This is really only noticeable if scrolled below the natural height of the window, but appears to be happening even if not scrolled down. The selected field still seems to maintain focus and text entry seems to continue working fine, but you can't see what you're entering and it's distracting. This doesn't happen with Actions/Traits etc., I've only seen it on text fields in the main character info section--but it seems to happen on any of them I try it on (Languages, CR, Exp, Skills, etc.).
* [2] When creating a new Personality while a category is open, the new Personality is not automatically created in the open category. This isn't necessarily a bug, but I recall it working this way in the non-Unity version so I thought I'd mention it. (It's possible this is what [FGU-391] refers to, but I'm not certain from the wording)
* [3] When typing quickly and deleting text using backspace, sometimes pressing another key immediately after backspace will cause the text to delete an extra character. I.e. if I have "Grr" and hit backspace twice followed by "o" somewhat quickly, it will delete all three letters instead of just the two R's. By "quickly" I'm referring to my natural typing speed, not like unnaturally quick to try to force an issue.
* [4] Also, I don't remember if it worked this way in FGC or not, but when I'm in a field and hit "Ctrl+A" to select all text within that field, nothing happens. It'd be nice if it did, whether that was the old functionality or not.
Both happen even after a restart, and I'm on the latest version, and have tried disabling all extensions to verify it wasn't one of those. Campaign was originally generated in FGC.
In case it matters, I'm on Windows 10 Version 1903 build 18362.356, using three monitors and two virtual desktops (I don't think those things will matter but I'm including them just in case, since I can see some situations where they might be relevant and I've done enough programming to know that unexpected things can cause the strangest problems). I'm running FGU maximized on the first of the virtual desktops and on the primary monitor, but have also seen the issues in windowed mode, and on at least two of the three monitors.