Zadira
November 5th, 2019, 23:07
We have a group that plays every 2 weeks and has been doing so for more than a year. We host the game at our house and 5 people here join via laptops on our LAN, connecting via internal IP. 2 people join from other states, connecting via external IP.
Starting 3 weeks ago, the below started happening:
1. Anyone connected to our LAN is unable to connect to the FG Updater (if we connect via our Phone hotspots it works).
2. The local players are unable to connect when the host is up and receive "Network error during host license check".
3. The external players are unable to connect, but just receive a timeout error.
When any of the players try to connect (internal or external), the host sees the player connect and then immediately disconnect.
I've verified that the port was forwarded, I've tried placing the host computer in the DMZ, I've tried updating routers, computers, FG on every computer, etc etc etc
Did anything change in the last few weeks that could explain this?
The only way we've been able to get around this so far is by having every player (local and external) use their phone hotspots to connect, but this isn't a sustainable solution.
Starting 3 weeks ago, the below started happening:
1. Anyone connected to our LAN is unable to connect to the FG Updater (if we connect via our Phone hotspots it works).
2. The local players are unable to connect when the host is up and receive "Network error during host license check".
3. The external players are unable to connect, but just receive a timeout error.
When any of the players try to connect (internal or external), the host sees the player connect and then immediately disconnect.
I've verified that the port was forwarded, I've tried placing the host computer in the DMZ, I've tried updating routers, computers, FG on every computer, etc etc etc
Did anything change in the last few weeks that could explain this?
The only way we've been able to get around this so far is by having every player (local and external) use their phone hotspots to connect, but this isn't a sustainable solution.