johnezell
November 2nd, 2019, 16:58
On FGC the campaign is "Act II: The Dead God"
The folder name within the FGC folder:
\campaigns\Act II%3A The Dead God
I understand the need for the encoded name as ":" is a reserved character, however it worked in FGC. So I can assume others might have used the same naming conventions.
When copying the folder exactly as is from FGC->FGU. The character is not decoded correctly on Unity see screenshot comparison. Note this works perfectly fine on FGC.
29841
When starting this campaign with the encoded character it is creating a second campaign folder
\campaigns\Act II%253A The Dead God
29842
Each time the FGU campaign is opened a new folder is created and subsequently a new campaign. This seems to be an unless loop of creating new campaigns.
\campaigns\Act II%25253A The Dead God
29843
The folder name within the FGC folder:
\campaigns\Act II%3A The Dead God
I understand the need for the encoded name as ":" is a reserved character, however it worked in FGC. So I can assume others might have used the same naming conventions.
When copying the folder exactly as is from FGC->FGU. The character is not decoded correctly on Unity see screenshot comparison. Note this works perfectly fine on FGC.
29841
When starting this campaign with the encoded character it is creating a second campaign folder
\campaigns\Act II%253A The Dead God
29842
Each time the FGU campaign is opened a new folder is created and subsequently a new campaign. This seems to be an unless loop of creating new campaigns.
\campaigns\Act II%25253A The Dead God
29843