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g0ntzal
October 30th, 2019, 23:09
SWADE campaing from scratch with no modules loaded.

Every time I get an exploding die...

[30/10/2019 23:01:21] [NOTICE] Launcher scene starting.
[10/30/2019 11:01:29 PM] [NOTICE] Daily session backup created.
[10/30/2019 11:01:29 PM] [NOTICE] Spawning private server.
[10/30/2019 11:01:32 PM] [NOTICE] Connected to game server.
[10/30/2019 11:01:32 PM] [NOTICE] Launcher scene exiting.
[10/30/2019 11:01:32 PM] [NOTICE] Tabletop scene starting.
[10/30/2019 11:01:46 PM] [NOTICE] Campaign database backup created.
[10/30/2019 11:02:18 PM] [NOTICE] Script execution error: [string "charsheet/scripts/template_derbase.lua"]:213: bad argument #1 to 'sub' (string expected, got nil)
[10/30/2019 11:02:19 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[10/30/2019 11:03:20 PM] [NOTICE] Script execution error: [string "scripts/manager_rolls.lua"]:792: attempt to index local 'rMinDieRoll' (a nil value)
[10/30/2019 11:03:30 PM] [NOTICE] Script execution error: [string "scripts/manager_rolls.lua"]:792: attempt to index local 'rMinDieRoll' (a nil value)
[10/30/2019 11:03:54 PM] [<color="red">ERROR</color>] API: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at ABDFEHPHOPA.BLJBHLDKBOE (System.String MJJGBINOHPC) [0x00075] in <a9c42264e27c4ed2acd02df850efda7f>:0
at ABDFEHPHOPA.BOKHGEAOGPC (System.IntPtr ANIKPCBCLNB) [0x00030] in <a9c42264e27c4ed2acd02df850efda7f>:0

LordEntrails
October 30th, 2019, 23:24
Is this the same as

[FGU-411] - Investigate why explode low and high on same dice is not working

Or perhaps related? Not sure :)

g0ntzal
October 31st, 2019, 07:33
Is this the same as

Or perhaps related? Not sure :)

Honestly, it could be the same issue.

LordEntrails
October 31st, 2019, 07:39
We will have to let SmiteWorks decide. But keep on reporting!

Moon Wizard
November 2nd, 2019, 09:55
Thanks for reporting. This looks like the same issue as the 2E ruleset dice exception. We should have a fix early next week.

Regards,
JPG