MadBeardMan
October 30th, 2019, 17:39
Hi Folks,
Now that MGT2 v1.0.2 is live, I'm starting on MGT2 v1.0.3, this will be the last build release before 'Central Supply Catalogue' gets released which will then update the minor nuimber (MGT2 v1.1.0)
[Updated] World UWP data parser has been re-written (FAQ updated)
[Updated[ World Bases, Trade Codes and Travel Codes all have Tooltip Text explaining what the codes mean. I am tempted to split them like the other world details, ie codes on the left, text on the right.
[Fixed] World UWP size of 9 was being ignored
[Fixed] Worlds Data. The text descriptions for the various World Profiles are now read-only.
[Updated] MGT2 uses 'Weapons' for 'Weapons', but MGT1 used 'Weapon'. I've extended all the checks to look for Weapons or Weapon, the correct term is Weapons.
[Fixed] Text/Content issues in the Reference Manual around careers and equipment
[Updated] The GM is now called the 'Referee'
[Updated] NPC's - you can now drag and drop an armour item, the Armour Type and Protection fields will be updated, you may only have 1 armour listed like this, if you wish to stack armour then the fields need manually updating
[Updated] NPC's - you can now drag and drop skills. The skills field will have the new skill added at level 0, if the skill already exists it will be incremented, for example Art 1, if Art is dragged onto the NPC sheet, it will be replaced with Art 2
[Updated] NPC's - you can now drag and drop equipment. The equipment field will just keep adding each item dropped.
[Fixed] Armour now correctly references the Armour data sheet (internal problem but means custom armour correctly references the correct data sheet) - been a niggle I've had for ages, glad to sort it
[Updated] The Far Trader (A2) now has the correct Deckplans
[Added] New Option for Combat: Show Armour value - it defaults to No, but if you set it to yes in the Chat Window you'll see text such as [ARMOUR 13]. The default will show '[ARMOUR reduced damage]' if the Armour wasn't enough to stop all damage, or '[ARMOUR prevented any damage]' if the Armour Value was greater than the damage
[Fixed] NPC's can now use the Desktop Characteristic Override buttons
More will be added here as this version will be worked on for the next week, unless the bugs fixed are urgent.
Still unable to find (and giving up now on):
Error with 'hiderollresults' - that's in CoreRPG, so might be an out of date, or overridden file.
Cheers,
MBM
Now that MGT2 v1.0.2 is live, I'm starting on MGT2 v1.0.3, this will be the last build release before 'Central Supply Catalogue' gets released which will then update the minor nuimber (MGT2 v1.1.0)
[Updated] World UWP data parser has been re-written (FAQ updated)
[Updated[ World Bases, Trade Codes and Travel Codes all have Tooltip Text explaining what the codes mean. I am tempted to split them like the other world details, ie codes on the left, text on the right.
[Fixed] World UWP size of 9 was being ignored
[Fixed] Worlds Data. The text descriptions for the various World Profiles are now read-only.
[Updated] MGT2 uses 'Weapons' for 'Weapons', but MGT1 used 'Weapon'. I've extended all the checks to look for Weapons or Weapon, the correct term is Weapons.
[Fixed] Text/Content issues in the Reference Manual around careers and equipment
[Updated] The GM is now called the 'Referee'
[Updated] NPC's - you can now drag and drop an armour item, the Armour Type and Protection fields will be updated, you may only have 1 armour listed like this, if you wish to stack armour then the fields need manually updating
[Updated] NPC's - you can now drag and drop skills. The skills field will have the new skill added at level 0, if the skill already exists it will be incremented, for example Art 1, if Art is dragged onto the NPC sheet, it will be replaced with Art 2
[Updated] NPC's - you can now drag and drop equipment. The equipment field will just keep adding each item dropped.
[Fixed] Armour now correctly references the Armour data sheet (internal problem but means custom armour correctly references the correct data sheet) - been a niggle I've had for ages, glad to sort it
[Updated] The Far Trader (A2) now has the correct Deckplans
[Added] New Option for Combat: Show Armour value - it defaults to No, but if you set it to yes in the Chat Window you'll see text such as [ARMOUR 13]. The default will show '[ARMOUR reduced damage]' if the Armour wasn't enough to stop all damage, or '[ARMOUR prevented any damage]' if the Armour Value was greater than the damage
[Fixed] NPC's can now use the Desktop Characteristic Override buttons
More will be added here as this version will be worked on for the next week, unless the bugs fixed are urgent.
Still unable to find (and giving up now on):
Error with 'hiderollresults' - that's in CoreRPG, so might be an out of date, or overridden file.
Cheers,
MBM