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leveljumper
October 29th, 2019, 22:36
Module list posted at the end.

I normally run my game (currently running Tyranny of Dragons) on classic with quite a few modules going due to my characters wanting things from a variety of sources and using things that make the game easier on both me and my players, so I wanted to be sure I could run all the modules on Unity. I started a game and started loading modules and got some extreme memory spikes going up to around 12GB of memory. I noticed in a few instances after I let it sit for a bit the memory usage would go down. I finally had almost everything loaded (literally just missing like two modules) and it crashed on me again like it's done every time I've tried to load everything we play with. I have 16GB of RAM and it's disappointing that the new Unity engine is killing my system to the point I have to shut down my web browser and virtually everything else to be able to run what I want on FG. I thought that part of the benefit of switching to Unity was they were going to be able to fix the memory problems that exist in classic? Here's the list of what I managed to get loaded up with periodic stops to let it catch up before crashing. Again, I can run all of these plus a few other non-compatible extensions/modules in a single instance on classic, I feel like Unity should at least be able to accomplish the same thing.

Extensions
Critically Awesome Essentials
Drop Lowest
Improved Critical

Modules
100 Monster Hunts
5E Background & Class Equipment Bundles
5E Background Proficiencies, Languages, and Features
5E Conditions & Effects
5E Effects Coding - Class Features
5E Effects Coding - Feats
5E Effects Coding - Race Traits
5E Effects Coding - Spells
5E Feat List with Benefits
5E Items Effects Coding - Adventuring Gear
5E Items Effects Coding - Armor
5E Items Effects Coding - Potions
5E Items Effects Coding - Rings
5E Items Effects Coding - Rods
5E Items Effects Coding - Staffs
5E Items Effects Coding - Wands
5E Items Effects Coding - Weapons
5E Items Effects Coding - Wondrous Items
5E Magic Shops & Random Item Rarity Tables
5E Race Ability Modifiers & Key Class Stats
5E Random Encounter Creator - REVAMPED
5E Random Monster Tables - REVAMPED
5E Random Trap Tables
5E Spells (and Cantrips) Known, Prepared, Recovery per Class
Between Adventures Handbook
Content Generator 2017
Critically Awesome Essentials Module - One-Click Druid
Critically Awesome Essentials Module - One-Click More
D&D Dungeon Master's Guide
D&D Hoard of the Dragon Queen
D&D Map Pack Volume 1
D&D Monster Manual
D&D Mordenkainen's Tome of Foes
D&D Player's Handbook
D&D Sword Coast Adventurer's Guide - Campaign Guide
D&D Sword Coast Maps
D&D The Rise of Tiamat
D&D Tomb of Annihilation - Players
D&D Unearthed Arcana DM
D&D Volo's Guide to Monsters
D&D Wayfinder's Guide to Eberron
DD Xanathar's Guide to Everything
DD Curse of Strahd Players
DD Dungeon Master's Guide - Maps
DD Elemental Evil Players Companion
DD TYP Appendices
DD Volo's Guide to Monsters - Maps
Encounters in the Savage Cities
FG Battle Maps
Monsters Without Borders
Nerzugal's Dungeon Master Toolkit
Nerzugal's Dungeon Master Toolkit 2
Nerzugal's Extended Bestiary 2
The Dungeon Masters Handbook
The Dungeon Masters Handbook II
The Inns and Taverns Handbook
The Stores Handbook
The Travelers Handbook
The Tortle Package

jadedragonette
October 29th, 2019, 22:54
Keep in mind, this is BETA, and early beta at that. Memory usage, as far as I know, is not something they've worked on a lot as of yet. Don't use the current version of Unity as a basis as to whether you'll be able to import your current Fantasy Grounds campaign 100% in as-currently-run - I'm certain they'll focus on that once more of their bugs/kinks have been resolved.

LordEntrails
October 29th, 2019, 23:02
Good to report this, but as jaded said, this hasn't been optimized yet for beta. This type of info though is part of what beta is for. I will say I'm impressed you can load all that in FGC, never would have thought it possible.

CallMeV
October 29th, 2019, 23:13
[29/10/2019 22:03:53] [NOTICE] Launcher scene starting.
[10/29/2019 10:04:13 PM] [NOTICE] Spawning private server.
[10/29/2019 10:04:15 PM] [NOTICE] Connected to game server.
[10/29/2019 10:04:15 PM] [NOTICE] Launcher scene exiting.
[10/29/2019 10:04:15 PM] [NOTICE] Tabletop scene starting.
[10/29/2019 10:04:50 PM] [<color="red">ERROR</color>] Module Info Load (DeathIndicatorEx): An XML comment cannot contain '--', and '-' cannot be the last character. Line 1, position 5.

copied across the data from my lost mines game to unity, getting this message without loading any additional extensions, tried loading the extension in as well and same issue.

LordEntrails
October 29th, 2019, 23:15
Remove the death indicator extension.

CallMeV
October 30th, 2019, 00:01
there wasnt one there i only copied the campaign data across,

i deleted anything i copied over and its allowing me to load up a test game now.

LordEntrails
October 30th, 2019, 00:08
Seems like the campaign info was trying to load that extension based on the error message :)