StoryWeaver
October 29th, 2019, 16:13
Bugs
Image Placement:
Dropping image in open Group from Assets, does not add that image to the group, but instead as a New image.
F/X Leak:
Adding any f/x to any image. Will "leak" over to other images, replicating the effect when doing other things, such as adding a grid, moving an NPC etc.
From my testing it seems like it's linked to trigger after a set number of actions on the map interface.
Draggin an NPC with the mouse for example, will trigger it quite fast due to continual placement updates. Where as using the numpad to move an NPC will only trigger after x number of movements.
Also it seems as if the f/x gets linked to one or more NPCs on any map (does not need to be the map the f/x was added to). In one of my tests, one of the NPCs would trigger the f/x, where as another did not.
If more than one f/x has been tested it will rotate rapidly between them when moving an NPC. It even seems that the f'x gets multiplied sometimes, adding another layer on top each time. Trying the blizzard one like this for example, eventually lead to a total whiteout of the map.
Unable to remove F/X:
Unable to remove f/x. Deleting the f/x layer does not seem to be enough. It seems to linger in memory, "leaking" over to other maps.
Token (GM) > Show name > Title Hover:
Name remains constant, just as if 'Show name > Title' had been selected, without the hover element.
Switch to Token (GM) > Show name > Off after restart:
If switch to 'Show name > Off' after restart that had 'Show name > Title' set before. The title bar dissapears but the the name text itself remains as a static object on the map. Moving the NPC token away leaves the static text behind on the map as a permanent fixture unlinked to the token itself.
Potential Script Issues
Comm.deliverChatMessage, icon positioning:
local chatMessage = {font = "msgfont", icon = "dot_blue", text = sMessage};
Comm.deliverChatMessage(chatMessage);
Now places icon to the middle left of text, instead of at the top left as was the case before. Not sure if this is by accident or intended with a new tag to select the icons positioning relative to text.
This may look better with shorter text outputs, but worse with longer text outputs.
Image Placement:
Dropping image in open Group from Assets, does not add that image to the group, but instead as a New image.
F/X Leak:
Adding any f/x to any image. Will "leak" over to other images, replicating the effect when doing other things, such as adding a grid, moving an NPC etc.
From my testing it seems like it's linked to trigger after a set number of actions on the map interface.
Draggin an NPC with the mouse for example, will trigger it quite fast due to continual placement updates. Where as using the numpad to move an NPC will only trigger after x number of movements.
Also it seems as if the f/x gets linked to one or more NPCs on any map (does not need to be the map the f/x was added to). In one of my tests, one of the NPCs would trigger the f/x, where as another did not.
If more than one f/x has been tested it will rotate rapidly between them when moving an NPC. It even seems that the f'x gets multiplied sometimes, adding another layer on top each time. Trying the blizzard one like this for example, eventually lead to a total whiteout of the map.
Unable to remove F/X:
Unable to remove f/x. Deleting the f/x layer does not seem to be enough. It seems to linger in memory, "leaking" over to other maps.
Token (GM) > Show name > Title Hover:
Name remains constant, just as if 'Show name > Title' had been selected, without the hover element.
Switch to Token (GM) > Show name > Off after restart:
If switch to 'Show name > Off' after restart that had 'Show name > Title' set before. The title bar dissapears but the the name text itself remains as a static object on the map. Moving the NPC token away leaves the static text behind on the map as a permanent fixture unlinked to the token itself.
Potential Script Issues
Comm.deliverChatMessage, icon positioning:
local chatMessage = {font = "msgfont", icon = "dot_blue", text = sMessage};
Comm.deliverChatMessage(chatMessage);
Now places icon to the middle left of text, instead of at the top left as was the case before. Not sure if this is by accident or intended with a new tag to select the icons positioning relative to text.
This may look better with shorter text outputs, but worse with longer text outputs.