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Valarian
October 29th, 2019, 12:45
Ruleset: Any

Issue
The /reload chat command no longer works.

Steps to Reproduce
Typing /reload into the chat window no longer reloads the ruleset.

Impact
This will hamper ruleset development.

Workaround
The workaround would be to exit FG Unity and restart.

damned
October 29th, 2019, 14:31
/reload doesnt work if you have a player connection including a localhost connection.
i havent tried it on FGU tho so it could also be a FGU thing

ddavison
October 29th, 2019, 14:43
It is currently disabled in FGU since there was an issue with returning to the launcher and then going back in. Once that issue is addressed, we will add the /reload support back in.

deer_buster
October 29th, 2019, 15:25
It is currently disabled in FGU since there was an issue with returning to the launcher and then going back in. Once that issue is addressed, we will add the /reload support back in.

That one is the most major pain in the arse since it takes so much longer for FGU to load...

deff
February 6th, 2020, 06:45
Hello, any news about this issue ? it is very painful for develop extension :/ Thanks

Moon Wizard
February 6th, 2020, 07:15
No news yet. Developer features are not at the top of the list of items to implement/fix. Getting gameplay working is out top priority.

Regards,
JPG

deer_buster
February 7th, 2020, 00:18
Hello, any news about this issue ? it is very painful for develop extension :/ Thanks

Workaround: Develop in classic, get it spot-on, then test in Unity...saves a lot of headaches...

deff
February 7th, 2020, 06:34
Yes i will continue like this. Thx :)

LillySprout
May 30th, 2020, 04:23
Workaround: Develop in classic, get it spot-on, then test in Unity...saves a lot of headaches...

Not a valid workaround if you only have an Ultimate License and need to work on player-side things :(. Would be real nice if this were implemented, or if a unity license included a classic license for developers.

Edit: Nevermind, /reload doesn't work for players anyway ><

damned
May 30th, 2020, 05:29
Hi LillySprout the way to do this in classic - even with demo GM and demo Player is -

Load GM campaign, load second instance and connect to localhost. Select a character and test. GM right clicks portrait -> kick, F1 (drag /reload to F1 slot) to reload. Player instance rejoins campaign and repeats.