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Roach
October 29th, 2019, 11:21
Not sure if this is "works as intended"...

When exiting from a campaign, in FGC the radial menu offered an option to exit to the main screen. In FGU, I can only exit the program and then restart it. This makes swapping from one campaign to the other much more cumbersome.

Getting the old functionalty back would be greatly appreciated:)

Joruli
June 10th, 2020, 10:15
Not sure if this is "works as intended"...

When exiting from a campaign, in FGC the radial menu offered an option to exit to the main screen. In FGU, I can only exit the program and then restart it. This makes swapping from one campaign to the other much more cumbersome.

Getting the old functionalty back would be greatly appreciated:)


2nd, yes, please!

Sulimo
June 10th, 2020, 16:26
This has not been implemented yet.

For known differences and issues, check the thread here (https://www.fantasygrounds.com/forums/showthread.php?50483-FGU-Early-Access-Known-Differences-and-Issues).


Features Not Implemented - Planned for Release

Return to Launcher and Reload options are not implemented yet.
Window minimize is not implemented yet.

Joruli
June 10th, 2020, 17:02
This has not been implemented yet.

For known differences and issues, check the thread here (https://www.fantasygrounds.com/forums/showthread.php?50483-FGU-Early-Access-Known-Differences-and-Issues).

Understood. Just wanted to make sure it was on the horizon. Thanks.

Blackwolfe
August 2nd, 2020, 03:16
ditto third

skarr
August 11th, 2020, 22:01
The ability to return to the launcher is absolutely a "must have" feature.

rpbarrett111
January 4th, 2021, 19:32
Not sure if this is "works as intended"...


Agreed 100%. I think they added the feature now right? It's great.

Still, about exiting . . . I keep hitting the X on the main window and closing the session instantly by accident. I have a bunch of windows open at any given time, so sometimes I'll be closing things out and hit the one X one mustn't ever hit. I have vision probs, so it figures.

I just wanted to suggest on the topic of exiting . . .

Maybe exiting via the top right X on the main window could have a confirmation dialogue? Like, "Are you sure you really want to exit?" Something like that?

To show or not show the exit confirm dialogue optional, no doubt - but it would save me from crashing my sessions all the time. CHeers!

LordEntrails
January 4th, 2021, 20:27
I just wanted to suggest on the topic of exiting . . .

Maybe exiting via the top right X on the main window could have a confirmation dialogue? Like, "Are you sure you really want to exit?" Something like that?

To show or not show the exit confirm dialogue optional, no doubt - but it would save me from crashing my sessions all the time. CHeers!
I don't think an application developer can change the way the O/S operates. This is no different than if I hit the window X on my browser. It forces the browser to close and the browser has nothing it can do about it. At least as far as I know, I don't recall any applications I have that allow you to confirm an o/s exit.

wndrngdru
January 5th, 2021, 02:46
I don't think an application developer can change the way the O/S operates. This is no different than if I hit the window X on my browser. It forces the browser to close and the browser has nothing it can do about it. At least as far as I know, I don't recall any applications I have that allow you to confirm an o/s exit.

Applications do this all the time. If you try to close your browser with more than one tab open, it'll (by default) ask if you want to close just the one tab or all of them. There are also several games I own (some of them probably on Unity) that confirm exit if I hit the X in a windowed session.

LordEntrails
January 5th, 2021, 03:29
Applications do this all the time. If you try to close your browser with more than one tab open, it'll (by default) ask if you want to close just the one tab or all of them. There are also several games I own (some of them probably on Unity) that confirm exit if I hit the X in a windowed session.
Huh, ok. Chrome doesn't ask me. But would be nice if they can.

Jiminimonka
January 5th, 2021, 12:12
A confirmation before closing would be useful, and avoid accidental closure - either from the radial or using the window controls.

"Are you sure?"

Fear Grounds
January 5th, 2021, 18:06
What about having Unity open in Full Screen mode, so the (x) to close it isn't available unless you hit escape or manually exit full screen mode first?

Or would that cause more issues for people, than it prevents? It keeps me from closing Classic by accident, constantly.