Gezzer
October 29th, 2019, 04:38
In the known items post I see two entries:
Player image drawing is not implemented yet.
Image folder layers are not implemented yet.
Does that mean that the engine won't recognize player created images? Because when I paste my user maps into the image folder of the test campaign I've created they don't show up when I click on the maps option like they did with classic FG.
I don't want to call this a bug if it isn't. It is funny that the maps in the 5e example campaign show up fine though.
Update: So it seems that the local campaign image folder isn't even being used. I deleted the images in the example campaign image folder in unity FG and when I load it as a local private game it still has the images available for it. This isn't the behaviour with classic FG as the images are gone when I delete them from the folder. So I don't know if this is by design, not, or a strange bug from having it connected to the cloud.
Player image drawing is not implemented yet.
Image folder layers are not implemented yet.
Does that mean that the engine won't recognize player created images? Because when I paste my user maps into the image folder of the test campaign I've created they don't show up when I click on the maps option like they did with classic FG.
I don't want to call this a bug if it isn't. It is funny that the maps in the 5e example campaign show up fine though.
Update: So it seems that the local campaign image folder isn't even being used. I deleted the images in the example campaign image folder in unity FG and when I load it as a local private game it still has the images available for it. This isn't the behaviour with classic FG as the images are gone when I delete them from the folder. So I don't know if this is by design, not, or a strange bug from having it connected to the cloud.