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Pharo
October 28th, 2019, 23:25
Are there any know issues with FG at 3440 x 1440?

I've been having random lockups and sometimes I can catch a D3D out of memory error that eventually siezes Windows entirely if I don't shutdown FG in task manager. Been chasing it for a few weeks now and experimenting with different things to figure it out. It wasn't until i downgraded my resolution to 2560 x 1080 that the problem "appears" to have gone away.

Any ideas?

Pharo
October 28th, 2019, 23:26
Sorry meant FG 3.3.8

Pharo
October 29th, 2019, 03:30
Just documenting what I'm finding just incase its of value. Workaround to downgrade the resolution is still working.

Snapshots from Process Explorer when FG freezes.

29618
29619
29620

Pharo
October 29th, 2019, 03:42
Ok well strike that. Problems still there so not a resolution issue.

Pharo
October 29th, 2019, 03:45
Database Notice: Campaign saved.
Runtime Error: D3DXCreateTexture failed - (335,685) - D3DUSAGE_RENDERTARGET - D3DPOOL_DEFAULT - D3DERR_OUTOFVIDEOMEMORY
Runtime Error: D3DXCreateTexture failed - (335,685) - D3DUSAGE_RENDERTARGET - D3DPOOL_DEFAULT - D3DERR_OUTOFVIDEOMEMORY
Runtime Error: D3DXCreateTexture failed - (2560,1040) - D3DUSAGE_RENDERTARGET - D3DPOOL_DEFAULT - E_OUTOFMEMORY
Runtime Error: D3DXCreateTexture failed - (2560,1040) - D3DUSAGE_RENDERTARGET - D3DPOOL_DEFAULT - E_OUTOFMEMORY
Runtime Error: D3DXCreateTexture failed - (2560,1040) - D3DUSAGE_RENDERTARGET - D3DPOOL_DEFAULT - E_OUTOFMEMORY
Runtime Error: D3DXCreateTexture failed - (2560,1040) - D3DUSAGE_RENDERTARGET - D3DPOOL_DEFAULT - E_OUTOFMEMORY

LordEntrails
October 29th, 2019, 20:53
What is the process size of fantasy grounds in your task manager?

Pharo
October 30th, 2019, 03:29
Normally running starts at 1.1GB ~ 1.4 GB after opening maps and moving things around. I had process explorer open watching things and I noticed that when the freeze happens it goes from ~1.4GB straight to 3.7GB+. Sometimes I run for hours without it going above 1.7GB and sometimes it just crashes 20 mins in.

LordEntrails
October 30th, 2019, 03:32
Normally running starts at 1.1GB ~ 1.4 GB after opening maps and moving things around. I had process explorer open watching things and I noticed that when the freeze happens it goes from ~1.4GB straight to 3.7GB+. Sometimes I run for hours without it going above 1.7GB and sometimes it just crashes 20 mins in.
Ok, so that's a memory issue. Anything above 3GB is unstable. Any idea if this is when you open a token module or a image or anything specific? There is a console.log file in your FG Data directory, does it have anything useful?

Pharo
October 30th, 2019, 03:37
I did read up on the memory limits and I made an effort to unload anything that I didn't need.

Last couple times its happened all I was doing was cutting and pasting text from an email into the character sheet log area. It seems to happen more when players are attached, even if its one. However its sometimes happens just when moving tokens, sometimes when opening a table or looking up a spell.