Griogre
November 18th, 2006, 00:18
I use a different pantheon, mostly Celthic, Finnish and Norse. Here's a quick list of them and who replaced the PH ones:
Deities & Domains
Dwarves:
Abbathor, NE (D&D variant). Great Master of Greed. Worshipers are evil rogues and those greedy for wealth at the expense of others. Domains are Evil, Greed, Trickery. Symbol is Jeweled Dagger. Favored weapon is Short Sword or Rapier.
Berronar, LG (D&D variant). Mother of Safety, Truth and Home. Worshipers are any good dwarf. Domains are Community, Good, Healing, Law. Symbol is Two Rings. Favored weapon is Heavy Mace.
Clanggedin Silverbeard, LN (D&D variant). The Father of Battle. God of War. Worshipers are dwarven warriors. Domains are Courage, Law, War. Symbol is Two Crossed Dwarven Waraxes. Favored weapon is Dwarven Waraxe.
Dumathoin, N (D&D variant). Keeper of Secrets Under the Mountain. Patron of Miners, Jewelers and Goldsmiths. Domains are Craft, Earth, Fire. Symbol is Gem inside a Mountain. Favored weapon is War Hammer.
Moradin, LG (similar to PH). Soul Forger, Dwarffather, All-Father. Main dwarven god. Domains are Dwarf, Earth, Good, Law, Protection. Symbol is War Hammer in front of an Anvil. Favored weapon is a War Hammer or Dwaven Waraxe.
Vergadain, NG (D&D variant). God of Wealth and Luck. Patron of non-evil rogues and Merchants. Domains are Good, Luck, Travel, Wealth. Symbol is Gold Piece. Favored weapon is Dwaven Waraxe.
Elves:
Aerdrie Faenya, CG (D&D variant). Goddess of Air, Weather, Birds. Worshipers are elves desiring certain weather conditions and those who posses flying mounts. Domains are Air, Chaos, Good, Weather. Symbol is a Cloud with a Bird Silhouette. Favored weapon is a Longbow.
Corellon Larethian, CG (similar to PH). High God of the Elves, Protector, Creator, Preserver of Life. Main elven god. Worshiped by elves, half elves, some bards. Domains are Chaos, Elf, Good, Protection, War. Favored weapon is the Longsword.
Erevan Ilesere, CN (D&D variant). God of Mischief and Change. Patron of Elven Rogues. Domains are Chaos, Trickery, Luck. Symbol is Nova Star with Asemetrical Rays. Favored weapon is a Longsword.
Hanali Celanil, CG (D&D variant). Goddess of Love, Beauty. Patron of Elvish Art. Domains are Chaos, Charm, Good, Family. Symbol is Heart of Gold. No favored weapon.
Labelas Enoreth, CG (D&D variant). Diety of Longevity, Fate. Domains are Chaos, Fate, Good, Time. Symbol is the Setting Sun. Favored weapon is a Dagger.
Solonor Thelandira, CG (D&D variant). God of Archery and Hunting. Patron of Elven Rangers. Domains are Chaos, Good, Travel. Symbol is a Silver Arrow with Green Fletching. Favored weapon is a Longbow.
Gnomes:
Baervan
Flandal
Garl Glittergold, NG (as PH).
Segojan
Urdlen
Halfling:
Arvoreen, LG (D&D variant). The Defender. Patron of non-evil halfling fighters and rangers. Domains are Law, Good, Vigalance. Symbol is a Short Short and Shield. Favored weapon is a short sword.
Brandobaris, N (D&D variant). Master of Stealth. Worshipers are rogues and halflings who go adventuring. His adventurers and misadventures are legion. He roams the Prime Material Plane. Domains are Luck, Travel, Trickery. Symbol is a Halfling Footprint. Favored weapon is Short Sword.
Cyrrollalee, LG (D&D variant). The Faithful, Goddess of Friendship and Trust. Domains are Community, Law, Good. Symbol is an Open Door. No favored weapon.
Sheela Peryroyl, NG (D&D variant). The Wise. Halfling goddess of the Weather, Agriculture and Nature. Domains are Animal, Good, Plant, Weather. Symbol is a Daisy. Favored weapon is a sickle.
Yondalla, LG (similar to PH). Halfling Protector and Provider. Main halfling goddess. Domains are Good, Halfling, Law, Protection. Symbol is a Shield. Favored weapon is a Short Sword.
Human:
Baccob, N (as PH).
Brigit, N (D&D variant). Goddess of Poetry, Fire, Song and Travel. Patron of Bards, Travelers and Merchants. Domains are Music, Trade, Travel, Fire. Symbol is Female Form Bathed in Fire. Favored weapon is Quarterstaff.
Ehlonna, NG (Replaced by Mielikki).
Erythnul, CE (Replaced by Hiisi).
Fharlanghn, N (Replaced by Brigit).
Freya, NG (D&D variant). Goddess of Life, Fertility, Agriculture. Domains are Good, Healing, Sun, Weather. Symbol is Falcon. Favored weapon is Heavy Mace.
Heironeous, LG (replaced by Torm).
Hel, NE (D&D variant). Goddess of Death, the Underworld, Magic. Patron of those who seek the greatest evil for their own enjoyment or gain. Domains are Death, Evil, Magic, Underworld. Symbol is a Female Face Half Black, Half White. Favored weapon is Dagger or Long Sword.
Hextor, LE (as PH, replaces Set) except his "half brother" is considered to be Torm.
Hiisi, CE (D&D variant). God of Evil, Slaughter. Patron of Evil Deeds. Domains are Chaos, Darkness, Evil, Trickery. Symbol is a Lighting Bolt in the Night Sky. Favored weapon is a Morning Star.
Korn, CG (Replaced by Thor).
Loviatar, LE (D&D variant). Goddess of Hurt, Pain. Patron of Torturers. Loviatar's domains are Evil, Law, Suffering, Pain. Symbol is a White Dagger or Cat of Nine Tails (Whip). Favored weapon is Whip or Flail.
Manannan Mac Lir, CN (D&D variant). God of the Sea, Wind. Partron of those who use the sea. Domains are Air, Sea, Travel, Water. Symbol is A wave of white water on a green background. Favored weapon is Trident.
Mielikki, NG (D&D variant). Mistress of the Forest, Goddess of Nature, Patron of Rangers and Dryads. Mielikki watches over all good people who live in the forest, love the woodlands or make their livelihood there. She is pictured as a Human, Elf or Dryad. She is worshiped by humans, elves, gnomes, halflings, half-elves, dryads, rangers and some druids. Mielikki's domains are Animal, Good, Plant, Sun. Symbol is Evergreen, Unicorn or White Star on a Green Leaf. Favored Weapon is the Bow.
Nerull, NE (Replaced by Hel).
Obad-Hai, N (replaced by Silvanus).
Olidammara, CN (as PH).
Pelor, NG (replaced by aspects of Freya, Thor).
Set, LE (D&D variant), replaced by Hextor.
Silvanus, N (D&D variant). God of Nature. Domains are Animal, Plant, Weather. Symbol is a Summer Oak Tree. Favored weapon is the Quarterstaff.
St. Cuthbert, LN (replaced by aspects of Hextor, Ukko, Thor).
Thor, CG (D&D variant). God of Thunder, Warriors, Strength. He is a particular friend to mankind and will often alert his followers to incursions of evil. Thor's domains are Chaos, Good, Storm, Strength. Symbol is a Hammer. Favored weapon is the Warhammer.
Torm, LG, (as FR) Torn is the god of Duty, Loyalty, Obedience, and those who face danger to further the cause of good. His domains are Good, Law, Protection, War. Symbol is a Metal Gauntlet. His favored weapon is the long sword and he is worshiped by paladins, good fighters and good monks. Torn supports Ukko and many of his followers act as the war-arm of Ukko. Torn’s archenemy is Hextor, his “half-brother”.
Ukko, LG (D&D variant). God of Justice, Law, Air. Patron of good heroes. Ukko's domains are Air, Good, Inquisition, Law. Symbol is a Flaming or Freezing Sword. Favored weapon is a Long Sword.
Vecna, NE (replaced by aspects of Boccab, Hel).
Wee Jas, LN (replaced by aspects of Boccab, Hel).
Griogre
November 18th, 2006, 00:37
Hmm I was going to add this but went over the post limit so -
Bits of the pathons may seem strange without the following background:
World Overview
In the beginning of the First Age the world and it's creatures were created by the Gods. The various human, demi-human and humanoid races started off isolated from each other. Over thousands of years the expanding populations gradually came into contact with each other. In some cases there was friendship and trade, in others there was strife and war. Great civilizations rose and fell, contracted and expanded. Spells and magics greater than any known to today's mortals were used for weal and woe. The First Age lasted an unknown amount of millenniums and it ended in a war on a scale never seen before or after.
It was a war unlike previous wars because sides were determined by alignment, by Good and Evil, instead of race or territory. Good Goblins and Elves fought Evil Dwarves and Humans. This war lasted and grew until most of the world was in conflict and finally one day when the followers of one God were about to be extinguished; that God directly intervened in the war to save its followers. This brought other Gods into the conflict and finally, in the final week of the First Age the Gods themselves fought. The land was sundered, altered, and changed. Most of the world's remaining population died that week. In the waning hours of the First Age it was realized that this final battle was a fulfillment of a prophecy of the ultimate destruction of the world and all the Gods in a great battle between good and evil. The First Age ended with Ragnarok.
However, even the Gods' prophecies can be wrong - because the world and some Gods survived. Why the Gods stopped fighting is not known. All that is known is that on the seventh day in the seventh hour the fighting stopped. Some scholars speculate about the intervention of an “Overgod”, or that the remaining Gods realized that there would be no winner other than Death. Regardless, they did stop and it is said they made a pact to never again directly intervene in the world against each other. The First Age ended with eight out of every ten creatures dead, with Mountains, Plains and Seas so changed and rearranged that world's surface is unrecognizable from the prior age.
And so began the Second Age with a world full of empty ruins, of shattered cities, of destroyed civilizations, of lost knowledge, buried treasures and forgotten magic. Many of the older ruins above and below the ground are filled with remnants and treasures from the First Age. Many are also filled with creatures and horrors attracted by the treasure. Slowly, the populations of the races that didn't become extinct recovered. But not all races grow at the same speed and a millennium and a half into the Second Age the Human and Demi-Human races face a common struggle to survive and avoid being overrun by the Humanoid races. Thus far, the greater numbers of the Humanoids have been offset by the greater number of exceptional individuals, or heroes, from the Human and Demi-Human races. But the humanoids have their own heroes, and as the numbers of humanoids continue to ever increase, it is not at all clear how long this balance will continue.
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