Transbot9
October 25th, 2019, 20:46
I had a couple of players drop due to scheduling (LIFE, am I right?), so the campaign is on hiatus right now until I scrounge up a few more players.
We got a full crew now, thank you for your interest
Looking For: 2 to 4 more players
Meeting times: Tues or Wends night about 7-8PM Central Standard Time US
Run Time: about 3 to 5 hours
Frequency: We've tried for weekly, but it seems to end up about twice a month
Race/Class Restrictions: None, although I'd prefer no Large sized races.
Requirements:
Fantasy Grounds Demo
DOE Base Extension (https://www.fantasygrounds.com/forums/showthread.php?27158-DOE-Base-Extension)
DOE Location Extension (https://www.fantasygrounds.com/forums/showthread.php?20794-DOE-Locations-Extension)
DOE Organizations Extension (https://www.fantasygrounds.com/forums/showthread.php?27169-DOE-Organisations-Extension)
Discord
We were doing Dead Suns AP and got through the first two books, but to fix this mess I am going to have to homebrew my way out of it and pretty much skip book three. Going to dip into a bit of survivor/horror a bit aboard a derelict ship. I'm open to discussing other types of scenarios to play, though.
My swag as GM:
FG Ultimate
Starfinder RPG
Alien Archive
Alien Archive 2
SF Armory
Pact Worlds
Dead Suns 1 through 6
Planning to pick up the Character Operations Manual when it drops. Feel free to ask questions!
The Star Citadel ship Jormurdun was one of many massive starships build by the dwarves to continue their “Quest for the Sky.” Nearly two miles long, this city-ship left for the Vast. The ship had eventual arrived at a white dwarf star and settled in to mine materials from the accretion disk made of stellar debris left over from it’s own destruction when disaster struck.
They were found by a scouting hive ship and were immediately attacked by The Swarm. The battle was desperate but swift – in a matter of hours Jormurdun was full of gaping holes and being boarded. In an act that would normally be considered insane, a warpwitch aboard the city-ship used their reality altering magics and supercharged them by tapping into the ship’s drift engine. The gambit partially succeeded. The swarm vanished as a possible timeline was altered to become reality, but it also took nearly every living being in the system and blew out the main reactor and main engines.
Jormurdun was a battered wreck in orbit of a dead star.
You are the only survivors, having been on a scout ship surveying the accretion disk at the other end of the system when the attack came. With no drift engine, you made it back to the Jormurdun, set up an emergency beacon, and with little air and power remaining entered into emergency cryo pods found just off the main hanger.
10 months later, the cryo pods are cycled and you return to life. Over you stands an android, only obvious as such from the hastily welded plates from a rushed repair job. On his chest bears a Starfinder insignia.
“I can get you off this ship, but I need your help,” he says. “My crew is injured and my ship is damaged, but I can fix it if we can get the auxiliary power for the main hanger back online.”
We got a full crew now, thank you for your interest
Looking For: 2 to 4 more players
Meeting times: Tues or Wends night about 7-8PM Central Standard Time US
Run Time: about 3 to 5 hours
Frequency: We've tried for weekly, but it seems to end up about twice a month
Race/Class Restrictions: None, although I'd prefer no Large sized races.
Requirements:
Fantasy Grounds Demo
DOE Base Extension (https://www.fantasygrounds.com/forums/showthread.php?27158-DOE-Base-Extension)
DOE Location Extension (https://www.fantasygrounds.com/forums/showthread.php?20794-DOE-Locations-Extension)
DOE Organizations Extension (https://www.fantasygrounds.com/forums/showthread.php?27169-DOE-Organisations-Extension)
Discord
We were doing Dead Suns AP and got through the first two books, but to fix this mess I am going to have to homebrew my way out of it and pretty much skip book three. Going to dip into a bit of survivor/horror a bit aboard a derelict ship. I'm open to discussing other types of scenarios to play, though.
My swag as GM:
FG Ultimate
Starfinder RPG
Alien Archive
Alien Archive 2
SF Armory
Pact Worlds
Dead Suns 1 through 6
Planning to pick up the Character Operations Manual when it drops. Feel free to ask questions!
The Star Citadel ship Jormurdun was one of many massive starships build by the dwarves to continue their “Quest for the Sky.” Nearly two miles long, this city-ship left for the Vast. The ship had eventual arrived at a white dwarf star and settled in to mine materials from the accretion disk made of stellar debris left over from it’s own destruction when disaster struck.
They were found by a scouting hive ship and were immediately attacked by The Swarm. The battle was desperate but swift – in a matter of hours Jormurdun was full of gaping holes and being boarded. In an act that would normally be considered insane, a warpwitch aboard the city-ship used their reality altering magics and supercharged them by tapping into the ship’s drift engine. The gambit partially succeeded. The swarm vanished as a possible timeline was altered to become reality, but it also took nearly every living being in the system and blew out the main reactor and main engines.
Jormurdun was a battered wreck in orbit of a dead star.
You are the only survivors, having been on a scout ship surveying the accretion disk at the other end of the system when the attack came. With no drift engine, you made it back to the Jormurdun, set up an emergency beacon, and with little air and power remaining entered into emergency cryo pods found just off the main hanger.
10 months later, the cryo pods are cycled and you return to life. Over you stands an android, only obvious as such from the hastily welded plates from a rushed repair job. On his chest bears a Starfinder insignia.
“I can get you off this ship, but I need your help,” he says. “My crew is injured and my ship is damaged, but I can fix it if we can get the auxiliary power for the main hanger back online.”