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Willot
October 22nd, 2019, 23:11
The striking change seems to work well

However when combined with different type damage I think a fundamental rule error is happening


Striking means a +1 Dagger, 1d4 piercing now does 2d4 piercing, Cool!

Currently same dagger with a Flaming Rune Does 2d4 piercing & 2d6 Fire

I dont think this is right? I read it as WEAPON damage dice is increased meaning

+1 Flaming Striking Dagger, Damage 2d4 piercing & 1d6 fire.

Or have I been doing it wrong. Rules arent super clear about it.

ALSO.. (having fully checked this yet other than run the ruleset without extensions) the Bonus for potency doesnt seem to be working anymore...?

Trenloe
October 23rd, 2019, 00:43
Make sure you follow the instructions from the Wiki here: https://www.fantasygrounds.com/wiki/index.php/PFRPG2_Item_Sheet#PFRPG2_Item_Sheet

There is nothing parsed out of the weapon name. You need to fill in the weapon bonus field (for a potency rune), the properties field (for a striking rune) and use the new multiple damage and damage types functionality.

Here's an example of the +1 flaming striking dagger you mention:

I start my making a copy of the dagger entry from the Core Rules module and then:

Make the weapon "Bonus" +1
Add "striking" to the "Properties" field.
Add the 1d4 damage and fire damage type to the "Damage" and "Damage Type" fields, respectively. Separate the two different pieces of data in each field with a forward-slash


Then when added to the PC it will put in the relevant entries as shown below:

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=29530

Willot
October 23rd, 2019, 06:22
Yep sorry! Alls good! It was GREATER striking I wrote in the Properties, so It was of course rolling an extra Die. Which I thought was a extra for the fire
And the bonus is happening; Im just use to 5e where it says (+1 Effects).