pr6i6e6st
October 16th, 2019, 20:03
Hey guys! Wondering if anyone can take a moment to explain what I need to set up some kind of keyword system in my Alien rpg ruleset.
So something like 5e’s effects. I see in the code where some of that is but I’m unsure if I need to set up any kind of templates or what the syntax is.
So let’s say we’re working on critical injuries. These can apply penalties to ability/skill rolls. I’d wan to be able to type into the critical injury field “mobility and ranged combat -2” and automatically have that applied.
Obviously I need a Function for keeping track of penalties on the abilities and skills. But how to I get find more than one penalty in a single stringfield? Is it much like how i had the automatic table rolls set up on the npcs? Would the typed next need to read more like “Mobility -2, Ranged Combat -2”?
So something like 5e’s effects. I see in the code where some of that is but I’m unsure if I need to set up any kind of templates or what the syntax is.
So let’s say we’re working on critical injuries. These can apply penalties to ability/skill rolls. I’d wan to be able to type into the critical injury field “mobility and ranged combat -2” and automatically have that applied.
Obviously I need a Function for keeping track of penalties on the abilities and skills. But how to I get find more than one penalty in a single stringfield? Is it much like how i had the automatic table rolls set up on the npcs? Would the typed next need to read more like “Mobility -2, Ranged Combat -2”?