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Varsuuk
October 14th, 2019, 03:25
I recently bought NE Explorer's Edition and NE Breakout physical copies on sale at Noble Knight Games. I decided to check it out to see if available here and saw it was, or at least the base Setting was. However, it has the cover of the original Necessary Evil edition (not familiar with it or when it came out.) I do not know what has changed, if it was minor or errata or whatever other than I read the included adventure campaign was extended a little more.

Wondering if it is the newer "Explorer's Edition" that our FG one is based on or the shorter adventure one? If it is the latter, it could be extended on your own if like me you had the materials. Still, am curious - plus, since not familiar with much of the SW stuff other than Deadlands, is there anything about this that has "fallen behind" vs other current SW stuff (not talking it being SWD vs SWADE)

Thoughts?

Thanks :)

Doswelk
October 14th, 2019, 07:29
It was a long time ago but I thought I had converted both editions of NE to FG.

Doswelk
October 14th, 2019, 15:11
Checking the xml of the module, it has all 11 episodes of the Explorer's Edition rather than the original 10 in the Revised Edition.

Varsuuk
October 15th, 2019, 03:05
Awesome :)

Going to read through it and if after my group finishes “No Man’s Land” tabletop (WWI) next week (at the final part now) I will run it remotely instead with FG since my friend is on Long Island and we are in Westchester nowadays. Plus let’s my son finally try out FG play and he being a video games kid, might really get a kick out of it since combines the two.

I bought the Breakout modules in addition to NE cos, I lived next to Manhattan growing up in Astoria, Queens and then of course I worked there most of my adult life not to mentioned parties there ;). Figured an “Escape From NYC” thing might be a blast.

Talen
October 15th, 2019, 11:26
Just confirming as I dont see it- NE is in the store, but Breakout is not. Correct?

Varsuuk
October 15th, 2019, 12:37
Yeah, I didn’t see it either. Figure can use the included rule set campaign and switch to tabletop when continue to Breakout.

Haven’t played a superhero game since MSH in 80s.

zarlor
October 15th, 2019, 14:51
Keep in mind that Breakout is a prequel to the main NE campaign. I want to say it starts at a little lower power level, too. It's been a while since I ran them, though, but I want to say you would probably treat them as two separate games (meaning different characters, really). I can't remember for certain if it's better to run Breakout first, however, because I don't remember what spoilers, if any, it would provide to the main NE game. I'd definitely suggest reading through them to decide how you might like to proceed, though. That being said, I played plenty of MSH back in the day (and fairly recently as we did a game of it again maybe 10 years ago) and it can be fun but it definitely has issues. I think Savage Worlds Supers, OTOH, does a pretty good job of the whole Supers thing. I will say that, personally, I prefer working with the standard set powers at game start where you advances don't increase your powers, they are just standard Advances. It makes it a lot easier as a GM to have a solid handle on player power levels and what to expect. The advancing powers things, OTOH, usually means starting off a bit lower power than may be appropriate or that you might plan for while by end game the PCs may be a bit too powerful and you find yourself having to adjust everything. Just something we found in play, anyway. YMMV.

Varsuuk
October 15th, 2019, 17:26
Cool only read start of NE Breakout. And overview of the main book. Explains some confusion I had.

It may then be more fun to run BE even if still do two diff sets because I like timelines ;) but will wait until read it through since other factors can come into play where makes better playability to go in published order (some novels with prequels are like this)

Doswelk
October 15th, 2019, 23:59
I played to convert Breakout, but haven't got around to it yet, I did start creating a theme...
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=22404&d=1519418811

Will have to do them after HOE Worm's Turn unless IZ 3.0 is out by then...

Talen
October 16th, 2019, 01:55
Nice theme!

Varsuuk
October 16th, 2019, 02:46
I played to convert Breakout, but haven't got around to it yet, I did start creating a theme...
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=22404&d=1519418811
Will have to do them after HOE Worm's Turn unless IZ 3.0 is out by then...

Nice, I really like the look!

I will probably run this one first but it’s still minimum 3-4 weeks out dep on current game. If I can, I will do it on FG too.

I am about to order a Superhero powers 2nd ed after seeing this book did not build on NE super system as I thought. It uses the companion. Had I know I would have ordered that along with it while it was on sale :(

Thanks to all for the useful info! (And hopes to see in FG)

Varsuuk
November 13th, 2019, 06:42
Well, it DOES look like IZ 3.0 came out ;)

Hoping to see NE2 down the road when you are able. Currently reading through the Superpowers book I ordered from Amazon and plan on adding that FG module once NE2 goes live as well.



Nice, I really like the look!

I will probably run this one first but it’s still minimum 3-4 weeks out dep on current game. If I can, I will do it on FG too.

I am about to order a Superhero powers 2nd ed after seeing this book did not build on NE super system as I thought. It uses the companion. Had I know I would have ordered that along with it while it was on sale :(

Thanks to all for the useful info! (And hopes to see in FG)

Varsuuk
December 3rd, 2019, 05:25
Another upvote ;) for Necessary Evil - Breakout module to be converted (I just bought NE & Supers Companion last week)