lokiare
October 8th, 2019, 18:25
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Savage Worlds Adventure Edition
[Fixed] Chase error
Savage Worlds Deluxe Edition
[Fixed] Chase error
D&D Ghosts of Saltmarsh
All Monster Manual tokens updated to the new ones
[Updated] All unique tokens to GoS updated to look like the MM ones
[Updated] All monster images for monsters from the Monster Manual
[Added] Fathomer (serpent form) NPC
[Fixed] Certain Magical Armours not showing their stats
[Fixed] Some formatting issues with a couple of story entries
[Fixed] No map pins on Player and DM Folly maps
[Fixed] Missing spider in one encounter
[U]D&D Classics: Player's Handbook (2E)
Wizard specialist details text to be more specific to training.
[Updated] Bard "inspiration" power description added.
[U]2E Ruleset
[Fixed] Update Measurements on the map can now properly handle unit sizes with decimals.
PFRPG2 Ruleset
[FIXED] RS2.056 - Encounter - averaged threat level auto calc if empty and XP set for the encounter.
[ADDED] First phase of PC Hero Point functionality. Thanks @damned for letting me use his code.
[ADDED] Drag/drop of modifier buttons from the “Modifiers” window to the HotKey bar – can use these without having the Modifiers window open.
[ADDED] Prep code to allow future functionality of Combat Tracker drag/drop application of damage and wounds directly from the modifier stack.
Ruleset shows “release 6” in chat.
[U]SFRPG Ruleset
UPDATE FIXES AND CHANGES (REV 1.1.0)
[Added] ability to Drop (Items,Feats and Skill Tasks) to the Action Tab as a ability.
[Added] Misc Bonus calculation per bonus type. (in edit mode).
[Fixed] Attacks while NON PROF now give a -4 and report {NON-PROF].
[Fixed] Full Attacks now look at ammo remaining and adjust the number of allowed attacks if not enough ammo.
[Fixed] -2 to attacks if weapon is too heavy for your STR.
[Added] That damage will remove Asleep effect and healing will remove bleeding effect
[Fixed] That Stunned condition was applying flat-footed effect twice
[Added] character logging to allow for future ability to be able to delete a level correctly.
[Added] Put ability to use Spell Like Abilities (can set seperate castable per day for spells Preperation Spell Caster operation)
[Added] Stats now added to log.
[Fixed]Race and Theme can no longer be dropped if the already exist.
[Fixed] Ammunition no longer creates entry on Action tab automatically.
[Fixed] Drift engine size validation check now correct
Switch to semantic versioning (https://semver.org/), starting with version 1.1.0
[U]D&D Divine Contention
[Fixed] A map grid needed fixing
D&D Unearthed Arcana
[Added] New article on Clerics, Druids and Wizards
D&D Essentials Kit
[Fixed] Module Display Name
[Fixed] Warrior beyond first level table
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.
The following products have been updated:
Savage Worlds Adventure Edition
[Fixed] Chase error
Savage Worlds Deluxe Edition
[Fixed] Chase error
D&D Ghosts of Saltmarsh
All Monster Manual tokens updated to the new ones
[Updated] All unique tokens to GoS updated to look like the MM ones
[Updated] All monster images for monsters from the Monster Manual
[Added] Fathomer (serpent form) NPC
[Fixed] Certain Magical Armours not showing their stats
[Fixed] Some formatting issues with a couple of story entries
[Fixed] No map pins on Player and DM Folly maps
[Fixed] Missing spider in one encounter
[U]D&D Classics: Player's Handbook (2E)
Wizard specialist details text to be more specific to training.
[Updated] Bard "inspiration" power description added.
[U]2E Ruleset
[Fixed] Update Measurements on the map can now properly handle unit sizes with decimals.
PFRPG2 Ruleset
[FIXED] RS2.056 - Encounter - averaged threat level auto calc if empty and XP set for the encounter.
[ADDED] First phase of PC Hero Point functionality. Thanks @damned for letting me use his code.
[ADDED] Drag/drop of modifier buttons from the “Modifiers” window to the HotKey bar – can use these without having the Modifiers window open.
[ADDED] Prep code to allow future functionality of Combat Tracker drag/drop application of damage and wounds directly from the modifier stack.
Ruleset shows “release 6” in chat.
[U]SFRPG Ruleset
UPDATE FIXES AND CHANGES (REV 1.1.0)
[Added] ability to Drop (Items,Feats and Skill Tasks) to the Action Tab as a ability.
[Added] Misc Bonus calculation per bonus type. (in edit mode).
[Fixed] Attacks while NON PROF now give a -4 and report {NON-PROF].
[Fixed] Full Attacks now look at ammo remaining and adjust the number of allowed attacks if not enough ammo.
[Fixed] -2 to attacks if weapon is too heavy for your STR.
[Added] That damage will remove Asleep effect and healing will remove bleeding effect
[Fixed] That Stunned condition was applying flat-footed effect twice
[Added] character logging to allow for future ability to be able to delete a level correctly.
[Added] Put ability to use Spell Like Abilities (can set seperate castable per day for spells Preperation Spell Caster operation)
[Added] Stats now added to log.
[Fixed]Race and Theme can no longer be dropped if the already exist.
[Fixed] Ammunition no longer creates entry on Action tab automatically.
[Fixed] Drift engine size validation check now correct
Switch to semantic versioning (https://semver.org/), starting with version 1.1.0
[U]D&D Divine Contention
[Fixed] A map grid needed fixing
D&D Unearthed Arcana
[Added] New article on Clerics, Druids and Wizards
D&D Essentials Kit
[Fixed] Module Display Name
[Fixed] Warrior beyond first level table