Willot
October 7th, 2019, 20:46
As the monsters just list their first attack action in their stat blocks
You need to adjust their Second and Third attack actions by -5,10 respectively
Ive found the easiest way to do this is to use the modifier stack in the shortcuts
You can use the effects place upon the monsters but this requires the removing and adding of different effects as they
make their attacks.
Enter -5 (for second action) in the modifier window then drag it down to the F2 shortcut. Edit the F2 shortcut and write "2nd Attack Action"
Enter -10 (for Third action) in the modifier window then drag it down to the F3 shortcut. Edit the F3 shortcut and write "3rd Attack Action"
First the creature takes its first attack action, resolve...
NOW before the creature takes it's 2nd attack action TAP F2. Its attack will now be at -5; Make the attack
On Third Attack Action TAP F3 This attack will be at -10; Make the attack
Ive found this to be alot easier than messing around with shuffling effects in/out, or adding a bunch of effects to the monsters before the fight and switching them on/off
You can of course set up AGILE actions in the same way for F4 and F5 using -4 and -8 instead
You need to adjust their Second and Third attack actions by -5,10 respectively
Ive found the easiest way to do this is to use the modifier stack in the shortcuts
You can use the effects place upon the monsters but this requires the removing and adding of different effects as they
make their attacks.
Enter -5 (for second action) in the modifier window then drag it down to the F2 shortcut. Edit the F2 shortcut and write "2nd Attack Action"
Enter -10 (for Third action) in the modifier window then drag it down to the F3 shortcut. Edit the F3 shortcut and write "3rd Attack Action"
First the creature takes its first attack action, resolve...
NOW before the creature takes it's 2nd attack action TAP F2. Its attack will now be at -5; Make the attack
On Third Attack Action TAP F3 This attack will be at -10; Make the attack
Ive found this to be alot easier than messing around with shuffling effects in/out, or adding a bunch of effects to the monsters before the fight and switching them on/off
You can of course set up AGILE actions in the same way for F4 and F5 using -4 and -8 instead