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View Full Version : Will V.2 accept current Modules?



Sigurd
November 5th, 2006, 18:43
I was wonderring if anyone could tell me if the modules built for the current version of the software will be importable into the new version?


Sigurd

Ged
November 5th, 2006, 21:17
By design, yes. If a module that has worked on the current release fails in v.2, that can be considered as a bug; provided the module is exported from the d20 ruleset. So far old modules have worked well.

Sigurd
November 6th, 2006, 02:49
Thanks Ged

If I have built a module with a customized ruleset will I be able to reinstall the ruleset?

S

Sigurd
November 8th, 2006, 01:33
Anyone?

Or am I to take the silence as a negative?

Sigurd

richvalle
November 8th, 2006, 02:12
Currently only the Devs can answer that I think.

It might depend on just what you did in the ruleset.

Sigurd
November 8th, 2006, 06:22
If the ruleset and module combination worked in 1.5f will it work in 2.0?

Oberoten
November 8th, 2006, 07:27
Curent release if 1.5f so, the answer SHOULD be, yes, it will work. At the least according to the Devs

Ged
November 8th, 2006, 14:35
If I have built a module with a customized ruleset will I be able to reinstall the ruleset?

Your ruleset won't work without modifications (unlike campaigns and modules). When and whether a converter becomes available is still unsure.