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View Full Version : Release Updates for October 2nd, 2019



lokiare
October 2nd, 2019, 15:45
Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the book for the updated module and select "revert changes". Be warned, any edits you've made will be lost.

The following products have been updated:

(RULESET) 2E

[Fixed] save mod/adjustments for powers (they were being ignored). Chat text will add "[ADJ XX]"
Window position when pressing control, will use system default (center of FG generally) instead of current window of same type.
[Added] $CLASS macro to effects that allows $BARD, $THIEF, $PALADIN (or whatever class name you have) to match (exactly) the class name to look for i.e. "AC: [$BARD/2]"
[Added] Spell/Power "type" when set to a number will be the CasterLevel used for the spell/power. (i.e. fireball on wand could have a type set to "6" because wands are level 6 casterlevel)
[Added] drag/drop story/refmanual append to description for Race (same as used for spells,kits,classes/etc)


[U]D&D Acquisitions Incorporated

[Fixed] There was an extra space in the module name causing broken links


Savage Worlds Adventure Edition

[Fixed] Look and feel updated
[Fixed] Multiline support for chat entry text
[Fixed] Encumbrance penalty can be selected to be applied only for armor or carried weight
[Fixed] Typos and links fixed in modules
[Fixed] Effect keywords to added many module records
[Fixed] Bumps & Bruises effect added to master effect list
[Fixed] Improved Chase rule support
[Fixed] Vehicle parry rule implemented
[Fixed] Vehicle handling is auto-applied to maneuvering rolls
[Fixed] Chase complication rules implemented
[Fixed] Vehicle Out of Control and Critical Hits tables improved
[Fixed] Defeated Markers doesn't work properly. Fixed
[Fixed] Re-roll damage did not work properly with pending damage entries. Fixed
[Fixed] Dragging Bennies highlights zones where it can be dropped
[Fixed] Automation related options moved into "Automation (GM)" section
[Fixed] New option: "Auto-apply: Abilities & Modifiers". This is master option to control auto-applying Abilities and Modifiers. When set off, all automation is disabled
[Fixed] New option: "Targeting Allowed". Use to control is roll targeting features allowed
[Fixed] Auto-apply Joker Bonus, Size, Range, Gang Up Modifiers options moved under "House Rules (GM)" section
[Fixed] Custom trait attack is be ranged when range field has value
[Fixed] Skill will be removed if racial ability reduces it below d4
[Fixed] Option "Minitracker: Show Derived Stats" rename to "Client CT: Show Stats". It will also determine if WildCard info is shown in client CT
[Fixed] Attack keywords effect support. User can define custom keywords for attacks and they are taken account in effect framework
[Fixed] Ignore effects support, for instance [Ignore #Dim #Dark] to ignore dim and dark illumination effects
[Fixed] Reduce effects support, for instance [Ignore #Illumination -3] to ignore up to 3 points of illumination penalties
[Fixed] Attack effects support, for instance [>#ImprovisedWeapon] in weapon would cause Improvised Weapon penalties when attacking with the weapon
[Fixed] Attack ignore effects affect opponent's defense effects
[Fixed] Recoil penalty is auto-applied when shooting ranged weapon with RoF > 1
[Fixed] Improved effect autocomplete
[Fixed] Effects are searched from all loaded modules
[Fixed] Effect framework performance improvements
[Fixed] Vehicle damage rules implemented
[Fixed] Token can be dropped anywhere on CT entry to change combatant's token
[Fixed] Attack can be changed to sub-attack by holding ALT down and dropping it on another attack
[Fixed] Vehicle maneuver roll cannot be re-rolled by dropping Benny. Fixed
[Fixed] PC run action button is not working properly. Fixed


Savage Worlds Deluxe Edition

[Fixed] Defeated Markers doesn't work properly. Fixed
[Fixed] Re-roll damage did not work properly with pending damage entries. Fixed
[Fixed] Dragging Bennies highlights zones where it can be dropped
[Fixed] Automation related options moved into "Automation (GM)" section
[Fixed] New option: "Auto-apply: Abilities & Modifiers". This is master option to control auto-applying Abilities and Modifiers. When set off, all automation is disabled
[Fixed] New option: "Targeting Allowed". Use to control is roll targeting features allowed
[Fixed] Auto-apply Joker Bonus, Size, Range, Gang Up Modifiers options moved under "House Rules (GM)" section
[Fixed] Custom trait attack is be ranged when range field has value
[Fixed] Skill will be removed if racial ability reduces it below d4
[Fixed] Option "Minitracker: Show Derived Stats" rename to "Client CT: Show Stats". It will also determine if WildCard info is shown in client CT
[Fixed] Attack keywords effect support. User can define custom keywords for attacks and they are taken account in effect framework
[Fixed] Ignore effects support, for instance [Ignore #Dim #Dark] to ignore dim and dark illumination effects
[Fixed] Reduce effects support, for instance [Ignore #Illumination -3] to ignore up to 3 points of illumination penalties
[Fixed] Attack effects support, for instance [>#ImprovisedWeapon] in weapon would cause Improvised Weapon penalties when attacking with the weapon
[Fixed] Attack ignore effects affect opponent's defense effects
[Fixed] Recoil penalty is auto-applied when shooting ranged weapon with RoF > 1
[Fixed] Improved effect autocomplete
[Fixed] Effects are searched from all loaded modules
[Fixed] Effect framework performance improvements
[Fixed] Vehicle damage rules implemented
[Fixed] Token can be dropped anywhere on CT entry to change combatant's token
[Fixed] Attack can be changed to sub-attack by holding ALT down and dropping it on another attack
[Fixed] Vehicle maneuver roll cannot be re-rolled by dropping Benny. Fixed
[Fixed] PC run action button is not working properly. Fixed


Adventure Deck

[Fixed] Options moved under "Automation (GM)" section


Science Fiction Companion

[Fixed] Vehicle shield rules implemented


SWADE: Minisettings

[Fixed] Errata fixes


Deadlands: Reloaded

[Fixed] Chat window updated
[Fixed] NPCs cannot be used in card table. Fixed


Suzerain

[Fixed] Heroic and Demigod modifiers applied to Karma, Shaken recovery and Soak
[Fixed] Pulse defined according to rules


50 Fathoms

[Fixed] Chat window updated


All for One

[Fixed] Chat window updated


Beast and Barbarians

[Fixed] Chat window updated


Deadlands: Noir

[Fixed] Chat window updated


Hellfrost

[Fixed] Chat window updated


Hellfrost: Land of Fire

[Fixed] Chat window updated


Hell On Earth

[Fixed] Chat window updated


Interface Zero 2.0

[Fixed] Chat window updated


Nemezis

[Fixed] Chat window updated


Necropolis

[Fixed] Chat window updated


Rippers

[Fixed] Chat window updated


Rippers Resurrected

[Fixed] Chat window updated


Shantair

[Fixed] Chat window updated


Slipstream

[Fixed] Chat window updated


Sundered Skies

[Fixed] Chat window updated


The Sixth Gun

[Fixed] Chat window updated


Titan Effect

[Fixed] Chat window updated


Weird Wars II

[Fixed] Chat window updated


Winter Eternal

[Fixed] Chat window updated


World of the Dead

[Fixed] Chat window updated


Fantasy Theme

[Fixed] Chat window updated


Modern Theme

[Fixed] Chat window updated


Sci-fi Theme

[Fixed] Chat window updated


Rippers Resurrected: Player's Guide

using guide from publisher to SWD and SWADE versions


[U]D&D Waterdeep: Dragon Heist

[Fixed] Magic Weapons missing stats
[Fixed] Magic armour missing stats
[Added] Extra info for attack Mannequins