Morik
September 30th, 2019, 18:29
Is there a way that gambling games like Three-Dragon Ante or Baldur's Bones could be added. I know we can do it with proficiency rolls, but there needs to be a better way.
Baldur's Bones is easy since it's a dice game. If my characters have an appropriate gaming proficiency or sleight-of-hand, I will let them bump a roll one way or the other occasionally (we're still working on a balanced way to do this). We add bets after every round, similar to a poker-type game. We generally have side bets from onlookers as well.
I know that Wiz-Kids has rights to the 3DA game. So, if we wanted an accurate version of this, the FG guys would have to make a deal with them. As I understand it, they have a way to make your character's proficiencies affect the game. It would be awesome if we could get this as a sub-game. I'd be willing to buy the 'upgrade' or whatever they would have to charge for it.
What about Dragonchess? I don't think a group would want to sit through a game of chess (though the option would be cool). What's a good way to simulate this without simply throwing proficiency rolls at it? Currently, I divide Dragonchess into three distinct phases, the 'Opening moves' phase, the 'Board Control' phase, and a 'Checkmate' or 'Final Gambit' phase. So, three rolls cover the whole game. Players may split their proficiency bonus over the three rolls however they like. In addition to the proficiency bonus, the winner of the 'Opening Moves' phase gets an additional +1 to be used whenever they like. Similarly, the winner of the 'Board Control' phase gets an additional +1, sometimes I allow a +2 if they really owned this phase (winning by 5 or more). The ultimate winner is decided by the 'Checkmate' or 'Final Gambit' roll. So, it's really about building up your bonuses (or positioning your pieces) for your final roll. Is there a better way to do this? Also, should I go with 'Checkmate' or 'Final Gambit' for the third and final roll?
What other games are appropriate and how would you simulate them? Additionally, back to my original question: would it be worth it to add these as a sort of mini-game within FG?
Since I mentioned gambling; we just keep track of antes and bets in the chat window. Is there a better way? I thought about using the inventory tab of the party sheet, but this just seemed like an unnecessary complication.
Baldur's Bones is easy since it's a dice game. If my characters have an appropriate gaming proficiency or sleight-of-hand, I will let them bump a roll one way or the other occasionally (we're still working on a balanced way to do this). We add bets after every round, similar to a poker-type game. We generally have side bets from onlookers as well.
I know that Wiz-Kids has rights to the 3DA game. So, if we wanted an accurate version of this, the FG guys would have to make a deal with them. As I understand it, they have a way to make your character's proficiencies affect the game. It would be awesome if we could get this as a sub-game. I'd be willing to buy the 'upgrade' or whatever they would have to charge for it.
What about Dragonchess? I don't think a group would want to sit through a game of chess (though the option would be cool). What's a good way to simulate this without simply throwing proficiency rolls at it? Currently, I divide Dragonchess into three distinct phases, the 'Opening moves' phase, the 'Board Control' phase, and a 'Checkmate' or 'Final Gambit' phase. So, three rolls cover the whole game. Players may split their proficiency bonus over the three rolls however they like. In addition to the proficiency bonus, the winner of the 'Opening Moves' phase gets an additional +1 to be used whenever they like. Similarly, the winner of the 'Board Control' phase gets an additional +1, sometimes I allow a +2 if they really owned this phase (winning by 5 or more). The ultimate winner is decided by the 'Checkmate' or 'Final Gambit' roll. So, it's really about building up your bonuses (or positioning your pieces) for your final roll. Is there a better way to do this? Also, should I go with 'Checkmate' or 'Final Gambit' for the third and final roll?
What other games are appropriate and how would you simulate them? Additionally, back to my original question: would it be worth it to add these as a sort of mini-game within FG?
Since I mentioned gambling; we just keep track of antes and bets in the chat window. Is there a better way? I thought about using the inventory tab of the party sheet, but this just seemed like an unnecessary complication.