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MadBeardMan
September 24th, 2019, 13:49
Folks,

This is my current to do list, it includes general work and specific work. I'll edit this post as more needs are added, or completed or removed.

Official Books, Adventures, Campaigns and Box sets

Spinward Marches 2 - The Lunion Shield Words (Complete, in testing)
Referee's Briefing 1 - Corporations and Companies (Complete, in testing)
Referee's Briefing 2 - Anomalies and Wonders (Complete, in testing)
Referee's Briefing 3 - Going Portside (Complete, in testing)
Referee's Briefing 4 - Mercenary Forces (Complete, in testing)
Reach Adventure 6 - Exodus (Complete, in testing)
Book 3 - High Guard (Complete, waiting for testing)
Referee's Briefing 5 - Incidents and Encounters (In development)
Referee's Briefing 6 - Garden Worlds (In development)
Pirates of Drinax Box set (Started, Book 1: 20%, Book 2: 20%, Book 3: 0%)
Book 5 - Traveller Companion (Started, 90% text conversion done, 0% data)
Behind the Claw (Started, 30% done - working on it for my own adventures)
Drinaxian Companion
Book 4 - Vehicle Handbook
Great Rift Box set
Element Class Cruisers Box Set
JTAS
Starter Set

Please note that list is always subject to change, depending on player need, Mongoose needs and my own. For example, I've already started on Pirates of Drinax as I'm running it, but the Ships/Ship Combat stuff is in High Guard which won't be available for a while (it's a lot of work).

Ruleset Features

Characteristics - When these are changed, look through the skill list and update any skills using that Characteristic
Add Robots to the Core Rulebook/Central Supply Catalogue
Update the 'Character Status' section on the Action Tab, to hold a 'Current Value' for all Characteristics (Will be done as part of the Traveller Campaign release cycle)
Races have linked Traits (right now just text) that drop into the Racial Traits section, either manually or auto-fill when you drop your race selection onto your sheet
Racial Traits modify Skills or drop weapons as appropriate when applied
Automate Damage for Melee skills adding STR DM (done for PC's in v1.1.1)
Add 2nd line to Chat output for Effect results on Skill Rolls - to allow for dragging into the Mod box (1E will have this as well)
Automate the degradation of certain Armour suits based on the Damage Type, ie Ablat and Laser fire
Armour Characteristic Effects - for Central Supply Catalogue

If you can think of something then please comment.

Here's a list of the completed Official Works:

Book 1 - Core rulebook
Book 2 - Central Supply Catalogue (waiting to go Live)
Reach Adventure 1 - Marooned on Marduk
Reach Adventure 2 - Theories of Everything
Reach Adventure 3 - The Calixcuel Incident
Reach Adventure 4 - Last Flight of the Amuar (waiting to go Live)
Reach Adventure 5 - The Borderland Run (waiting to go Live)
Marches Adventure 1 - High and Dry
Marches Adventure 2 - Mission to Mithril (waiting to go Live)
Spinward Marches 1 - The Bowman Arm

Cheers,
MBM

esmdev
October 27th, 2019, 17:12
Is it possible to make the World data player readable? I'd like to be able to enter information about systems and worlds that the players can read so that they can do lookups in FG and see the info that I've put into the world for them.

Honken
October 28th, 2019, 10:59
Is it possible to make the World data player readable? I'd like to be able to enter information about systems and worlds that the players can read so that they can do lookups in FG and see the info that I've put into the world for them.

Well, i did the usual tests, and you can take the world link, and drop it on a player. That worked for me.

/H

esmdev
October 28th, 2019, 13:21
I suppose I can do that, just a lot of dragging to unlock everything. It's okay though I'm going to use an alternate solution for system data.

MadBeardMan
October 28th, 2019, 17:18
I suppose I can do that, just a lot of dragging to unlock everything. It's okay though I'm going to use an alternate solution for system data.

Chap,

Let me look into adding a 'Share' option to the Worlds Data, that could be super useful.

On got it, when you are inside the World, you can right click and share that with the players - is this ok?

Cheers,
MBM

esmdev
October 28th, 2019, 18:07
Chap,

Let me look into adding a 'Share' option to the Worlds Data, that could be super useful.

Cheers,
MBM

It would be super useful. :)

MadBeardMan
October 28th, 2019, 18:32
It would be super useful. :)

Just posted onto my Twitter a screenshot. I went into a World, right-clicked, selected 'Share' and my player got access to it. I can't find an example of anywhere when you can right-click on a list of data (say Items) and then share.

Cheers,
MBM

tailesin
October 28th, 2019, 18:41
Hi,

I'm new (ish) to the forum at least and am very excited to see this progress (maybe too excited as I have already bought everything currently available.....) and 'inflict' some of the adventures on my players.

They are mostly 5e and Pathfinder people so might not be quite ready for the brutality (which I think is the best word) of the combat in Traveller let alone all of the rest of the action. Looking to, at a convenient point in this Pathfinder AP, to do the Pirates of Drinax open adventure.

Especially looking forward to your take (stolen or otherwise I hear) on the ship combat.

I like what I see so far. Good luck.

Tails........

esmdev
December 8th, 2019, 01:16
Out of curiosity is the plan still to build off the Starfinder ship system? I've been following the development and it looks like it would be a good base. Just wondering if you've changed your mind from way back when.

MadBeardMan
December 8th, 2019, 11:27
Out of curiosity is the plan still to build off the Starfinder ship system? I've been following the development and it looks like it would be a good base. Just wondering if you've changed your mind from way back when.

Hi Esmdev,

The plan is to get the basics released with v1.1.0 which has the code required for Central Supply Catalogue, and during the CSC branch (v1.1.X) start to make the ship data better and better.

Started on v1.1.0 yesterday..... should drop around New Year time.

Cheers,
MBM

esmdev
December 8th, 2019, 12:35
I meant the ship system for the future High Guard development. I realize that the current is going to be simple ship info was thinking far forward. I'm liking how the system is working out for Starfinder and remembered that forever ago we were waiting for that to be done to use as a base line for the code. It looks like it would work pretty well for vehicles as well. I was just wondering.

Definitely right now a focus on CSC is a great plan. :)

MadBeardMan
December 9th, 2019, 10:52
I meant the ship system for the future High Guard development. I realize that the current is going to be simple ship info was thinking far forward. I'm liking how the system is working out for Starfinder and remembered that forever ago we were waiting for that to be done to use as a base line for the code. It looks like it would work pretty well for vehicles as well. I was just wondering.

Definitely right now a focus on CSC is a great plan. :)

Thanks chap, you've been a star helping out with things here, don't worry about making any kind of comment, we all run our games in different ways so my way is never perfect!

v1.0.3. should arrive in tomorrows updates! and I'm keen to work with all of you to make the ruleset better and better.

Now onto v1.1.0....

Cheers
MBM

chekmx
March 29th, 2020, 13:58
Training: It would be nice to have training tracker with 8 check boxes for training weeks a check box based on skill for number of successful taring tests required plus also an edu roll for the test once the 8 weeks training are complete.

chekmx
March 29th, 2020, 14:01
In fantasy grounds unity the formatting is not ideal

for example in finances cash in hand the text covers the first digit

32757

MadBeardMan
March 29th, 2020, 14:02
In fantasy grounds unity the formatting is not ideal

for example in finances cash in hand the text covers the first digit

32757

Hello,

I've already spoken to FG about the scaling of the fonts in FGC and FGU, hopefully it will be addressed soon.

Cheers,
MBM

LordNanoc
March 29th, 2020, 15:35
Training: It would be nice to have training tracker with 8 check boxes for training weeks a check box based on skill for number of successful taring tests required plus also an edu roll for the test once the 8 weeks training are complete.

I am using the calender for that, setting a marker for when they are done training.

chekmx
March 29th, 2020, 18:21
Thank you both for the responses. Good to hear that this has already been raised to FG.

FishnChips
April 6th, 2020, 00:00
Where is the Central Supply Catalogue? I would like to know the estimated date it will come out. Please and thank you friend :).

MadBeardMan
April 6th, 2020, 00:03
Where is the Central Supply Catalogue? I would like to know the estimated date it will come out. Please and thank you friend :).

Hi FishnChips,

It's on the list, oddly I'm right now formatting the final Chapter (Ref Manual), there will be a tweet posted in about an hour showing the status. Then the data needs updating for Chapters 10-15 and it's done, ready for testing, this time next week it should be in LordNanoc's hands!

Cheers,
MBM

esmdev
April 6th, 2020, 00:06
Where is the Central Supply Catalogue? I would like to know the estimated date it will come out. Please and thank you friend :).

I don't know for certain, doubt a date is available, but the next update has a number of system updates that are needed for CSC and likely CSC should follow directly. MBM has been on fire lately so, yesterday he said he was on chapter 14 of 16. Once it is completed it will probably require some testing and then Mongoose will have to approve it, so maybe late this month or next.

Edit: MBM beat me to the answer. :)

FishnChips
April 6th, 2020, 00:14
Wow, fast response I love that. Thank you, I will be eagerly looking forward to its eventual release.:o

MadBeardMan
April 6th, 2020, 21:56
Wow, fast response I love that. Thank you, I will be eagerly looking forward to its eventual release.:o

Just to let you know, v1.1.0 is with FG, but won't be released into LIVE channel until 14th April.

Central Supply Catalogue needs v1.1.1 as that will also add the 'Heavy Weaponry' classes required, so that'll be sent to test next week with CSC final draft including data.

Huzzah

Boldtaar
April 10th, 2020, 00:57
Can you add some way to keep track of number off magazines?
Maybe add a field to enter number off available magazines next to the magazine ammo count or add magazines as an inventory item

MadBeardMan
April 10th, 2020, 01:00
Can you add some way to keep track of number off magazines?
Maybe add a field to enter number off available magazines next to the magazine ammo count or add magazines as an inventory item

Hello, I'll have a think, the issue is you can have different ammo types with Central Supply Catalogue.

So let me think, as this would be useful for special ammo.

Cheers,
MBM

alfarobl
April 14th, 2020, 12:13
Just to let you know, v1.1.0 is with FG, but won't be released into LIVE channel until 14th April.


Today is the day!

esmdev
April 14th, 2020, 14:45
Today is the day!

Crossing my fingers. :)

greyseasunder
April 14th, 2020, 18:26
Hi folks,
New to Traveller, new to FGU. Just read through this forum, looking forward to the new content. Just wanted to say thank you to MadBeardMan and anyone else who might be assisting in getting more of the Mongoose content/main books into FGU. I'll be snagging them as they appear. Thanks!

esmdev
April 14th, 2020, 18:37
Hi. Welcome to the forums (and FG of course). It is great timing as a couple of major updates are just on the horizon. :)

greyseasunder
April 14th, 2020, 18:58
Hi. Welcome to the forums (and FG of course). It is great timing as a couple of major updates are just on the horizon. :)

Can't wait! :) Trying to figure everything out and get a campaign rolling for my players. While this whole virus thing seriously sucks, its fantastic for remote gaming.

sallerin
April 14th, 2020, 19:12
+1 :)

alfarobl
April 14th, 2020, 20:47
Crossing my fingers. :)

Unity and Classic now got 1.1.0.

chekmx
April 15th, 2020, 11:23
Formatting for cash on Hand is working :) Really nice to sheet ship sheet. Thanks very much

FishnChips
April 17th, 2020, 20:16
So how long do you think the testing phase is gonna take?

esmdev
April 18th, 2020, 01:32
So how long do you think the testing phase is gonna take?

Which part specifically? Central Supply Catalog is the only project currently in testing and it looks to be at least a couple of weeks (or more) from release.

FishnChips
April 18th, 2020, 01:34
Yea, the CSC is the one book i really need for my campaign so im looking forward to its release

esmdev
April 18th, 2020, 02:08
Me too! Am really looking forward to it as well. :) Almost there...

backwardoracle
April 18th, 2020, 12:31
One thing that does spring to mind that would be useful, is Morale, given that ship to ship combat is being developed having this in from the start would be useful for those more piratically inclined.

LordNanoc
April 18th, 2020, 13:27
One thing that does spring to mind that would be useful, is Morale, given that ship to ship combat is being developed having this in from the start would be useful for those more piratically inclined.

Morale is part of the Companion. MBM works on that as well. :)

backwardoracle
April 18th, 2020, 13:29
Excellent, its part of the Drinax campaign but if it already being covered thats great !

LordNanoc
April 18th, 2020, 13:30
And while we're at it, Reach 5 is in the works already, too. :D

FishnChips
April 18th, 2020, 14:36
Is it possible to have the NPC have a ammo counter. Like having it on the Combat Tracker?

MadBeardMan
April 18th, 2020, 14:40
Is it possible to have the NPC have a ammo counter. Like having it on the Combat Tracker?

Yes. I'll add it to the (growing list).

esmdev
April 18th, 2020, 16:57
As a feature request would it be possible to default the attack value to 0 instead of blank. It doesn't seem to be willing to roll off blank and requires that the attack field be changed to a number. When I am making the NPCs it would be nice to only have to change what needs to be changed instead of having to change things to 0.

esmdev
April 18th, 2020, 18:44
Since I am playing in a game today I've had time to assess some things which is why I keep posting more stuff. I should wait until I have a list but I'm afraid I'll forget.

Anyways, another thing that would be useful (really forward looking towards the Companion) but a slot in the skill list (and characteristics) that holds XP towards advancement. Since you are required to put awarded XP directly into something it would be cool to have a space to note it along with the applied characteristics/skill. Right now I just put it in notes but over time that seems like it would be a cluttered method.

MadBeardMan
April 18th, 2020, 19:00
Since I am playing in a game today I've had time to assess some things which is why I keep posting more stuff. I should wait until I have a list but I'm afraid I'll forget.

Anyways, another thing that would be useful (really forward looking towards the Companion) but a slot in the skill list (and characteristics) that holds XP towards advancement. Since you are required to put awarded XP directly into something it would be cool to have a space to note it along with the applied characteristics/skill. Right now I just put it in notes but over time that seems like it would be a cluttered method.

This is important, I need it for my game, it's why I've converted a lot of the Companion. It's all converted just there's not any real automation/data from it. It's got the Creatures/NPC's, and various tables, but not the Career Packages - do you need that all 'working'? Before you'd part money for it?

Cheers,
MBM

alfarobl
April 18th, 2020, 19:10
It would also help if there was some section in Notes for keeping track of weeks of study during travel so you can track your advancements. Like an ammo tracker but with one skill or several and keep track on how you do. If the skill is 1 you need x extra weeks of study. It is not urgent as you can do it manually with notes but it will be a nice addition and help new players.

MadBeardMan
April 18th, 2020, 19:14
Training and Experience is part of Traveller Companion (Chapter 6).

For Corerulebook I can't find anything which explains how it works, if you can point that out means I can have a think!

Cheers,
MBM

alfarobl
April 18th, 2020, 19:46
I don't know about Companion but on Core Rules I use Page 52 with Training and Study Periods used to improve skills during those Weeks on board on transit to destination. "A Study Period is equal to 8 weeks (or 2 months) of study and practice. These weeks within a Study Period need not be consecutive, but each week must be fully dedicated to study with at least eight hours per day spent learning and practicing." "At this point, the Traveller must succeed at an Average (8+) EDU check."
"For example, if a Traveller had Electronics (computers) 1 and was trying to learn Electronics (computers) 2, this would require two successful Study Periods."

It is probably simpler than whatever comes on Companion but an easy way to fill those Space Jumps into learning new skills or improve before arriving to mission destination. An easy tracker where you could just mark weeks completed on topic can be useful. Specially if you do a campaign hiatus and recover those PCs after a while and they had studies in place.

Also, it would help if Limitations are checked even during character creation: "Remember, your Traveller may have a maximum number of skill levels equal to three times his combined INT and EDU score. If they already have this many skills after leaving a career, any additional skills may only be learned to level 0."
That is usually something a Referee would forget to check and the MGT2 ruleset could very easily verify for you.

Thanks!

MadBeardMan
April 18th, 2020, 19:50
I don't know about Companion but on Core Rules I use Page 52 with Training and Study Periods used to improve skills during those Weeks on board on transit to destination. "A Study Period is equal to 8 weeks (or 2 months) of study and practice. These weeks within a Study Period need not be consecutive, but each week must be fully dedicated to study with at least eight hours per day spent learning and practicing." "At this point, the Traveller must succeed at an Average (8+) EDU check."
"For example, if a Traveller had Electronics (computers) 1 and was trying to learn Electronics (computers) 2, this would require two successful Study Periods."

It is probably simpler than whatever comes on Companion but an easy way to fill those Space Jumps into learning new skills or improve before arriving to mission destination. An easy tracker where you could just mark weeks completed on topic can be useful. Specially if you do a campaign hiatus and recover those PCs after a while and they had studies in place.

Thanks!

Good find. It's listed just under training, I'll re-read it and compare with Companion and see what we can do.

Been fixing the Init, then next NPC armour and then next update the adventures out there! Want to get updates up for Tuesday to fix things.

Cheers,
MBM

alfarobl
April 18th, 2020, 19:53
Good find. It's listed just under training, I'll re-read it and compare with Companion and see what we can do.

Been fixing the Init, then next NPC armour and then next update the adventures out there! Want to get updates up for Tuesday to fix things.

Cheers,
MBM

Sorry I keep adding stuff but reading I remember things I would love to see... hope it helps!

It would help if Limitations are checked even during character creation: "Remember, your Traveller may have a maximum number of skill levels equal to three times his combined INT and EDU score. If they already have this many skills after leaving a career, any additional skills may only be learned to level 0."
That is usually something a Referee would forget to check and the MGT2 ruleset could very easily verify for you.

Maybe that is already taken care of... but have not tested if it would let me add skills beyond the Limit 3xINT+EDU on skills not level 0.

Best regards!

MadBeardMan
April 18th, 2020, 20:07
Sorry I keep adding stuff but reading I remember things I would love to see... hope it helps!

It would help if Limitations are checked even during character creation: "Remember, your Traveller may have a maximum number of skill levels equal to three times his combined INT and EDU score. If they already have this many skills after leaving a career, any additional skills may only be learned to level 0."
That is usually something a Referee would forget to check and the MGT2 ruleset could very easily verify for you.

Maybe that is already taken care of... but have not tested if it would let me add skills beyond the Limit 3xINT+EDU on skills not level 0.

Best regards!

It's not taken care of, but could be done so. Not had many characters with many many skills to come near to the total and when I did that char had 11 Int and 13 Edu! Even the Aslan Marine who had 3 Int and 4 Edu didn't hit the 21 points limit. Though might have done if took further terms etc.

Regarding experience and training. Experience is only Companion, in Companion Training is very different.

"Travellers who are into self-improvement or learning a new job can gain experience through training or study. The typical Traveller who reads the odd journal, tries out a few things from time to time, and occasionally has a burst of dedication and puts in some actual work, will gain 1 Dedicated Experience point per six months of game time. However much a Traveller may protest that he studies avidly in every available minute, few can keep up full-time study alongside their day job of crewing a starship, defending the free galaxy, or whatever it is they do for a living."

Cheers,
MBM

Boldtaar
April 19th, 2020, 00:24
A request/suggestion

When fleshing out a PC's Allies, contacts e.c.t field becomes very full on the PC's front page.
Maybe make it possible to drag a link to a NPC to the allies field. Then you have the option to set up a contacts as NPC with more details

sallerin
April 19th, 2020, 07:54
Currently, it is necessary to create an unarmed weapon to have an unarmed combat action for NPC; correct?

esmdev
April 19th, 2020, 08:28
Currently, it is necessary to create an unarmed weapon to have an unarmed combat action for NPC; correct?

You should be able to drag the unarmed attack from the weapons section of equipment directly into the weapons section of the NPC sheet. It may be necessary to adjust the damage to reflect the strength of the NPC.

sallerin
April 19th, 2020, 08:44
Thx!

MadBeardMan
April 21st, 2020, 14:16
A request/suggestion

When fleshing out a PC's Allies, contacts e.c.t field becomes very full on the PC's front page.
Maybe make it possible to drag a link to a NPC to the allies field. Then you have the option to set up a contacts as NPC with more details

Hi Boldtaar,

For the Companion book I'm going to rejig the Character sheet and like you, one of my characters has a lot of Allies and Contacts and that little box just isn't big enough for all the details. What I may do is move things about.

For example, the Armour section, I'm planning on moving this onto the Inventory Tab, that would allow more space to make the Allies/Contacts/Enemies a normal 'text area' where links can be dragged.

Cheers,
MBM

backwardoracle
April 21st, 2020, 14:36
:) An update to worlds, to include berthing fees, fuel costs etc. for starport & downport would be greatly appreciated

esmdev
April 21st, 2020, 15:00
There was a plan awhile back to incorporate these fields but it probably got lost in all of the other stuff that was being requested. Hopefully it will make it back on the list. :)

MadBeardMan
April 21st, 2020, 17:01
:) An update to worlds, to include berthing fees, fuel costs etc. for starport & downport would be greatly appreciated

Yep, can be added in, can you point out which book has this info so I can double check it all please.

Just heading home, back in a bit.

Cheers,
MBM

esmdev
April 21st, 2020, 17:10
Yep, can be added in, can you point out which book has this info so I can double check it all please.

Just heading home, back in a bit.

Cheers,
MBM

Most info is on page 225 of the core rules. The presence of high or down ports isn't really specified in MGT, just a paragraph about highport presence is generally richer worlds.

I actually posted to 1.1.1 just a bit ago requesting an 'extras' field so refs can do quick info like this on the main tab and keep notes for larger description text.

backwardoracle
April 21st, 2020, 23:13
:) page 225 core rules, yep, I think I asked for it too, for 1st ed, Maybe a slot for facilities too, for ship repairs :) for all those being shot at in space

MadBeardMan
April 21st, 2020, 23:40
:) page 225 core rules, yep, I think I asked for it too, for 1st ed, Maybe a slot for facilities too, for ship repairs :) for all those being shot at in space

So an Extras box that Esmdev asked for, not enough for you? Bring this to the v1.1.1 chat please and we can agree and I'll get it done.

savoylen
May 24th, 2020, 04:07
Am I missing it or is there a place for the "animals/creatures"? They use "Hits" vs the standard EDU/STR/DEX system.
For example, the Core Rule Book Animals on 79-84
- Savy

EDIT:: NM. Turns out everything like that is listed with NPC. The dropdown box has the type options. I like how clean that makes everything. I would have like to see the CRB example already created as with the other modules you buy here to use as examples, even if it was just a few to help see 'how it should go'.

MadBeardMan
May 24th, 2020, 14:27
Am I missing it or is there a place for the "animals/creatures"? They use "Hits" vs the standard EDU/STR/DEX system.
For example, the Core Rule Book Animals on 79-84
- Savy

EDIT:: NM. Turns out everything like that is listed with NPC. The dropdown box has the type options. I like how clean that makes everything. I would have like to see the CRB example already created as with the other modules you buy here to use as examples, even if it was just a few to help see 'how it should go'.

Greetings and welcome.

NPC's (per se) and undergoing modifications every few updates, the animals and robots are pretty much done as they are, so I'll add those NPC's to the v1.1.2. update that I'm working on.

Thanks for reminding me to add them.

Cheers,
MBM

savoylen
May 24th, 2020, 17:12
No problem.

Another quick question about combat and damage calculations.

CRB 74 "Damage and Effect" The Effect of an Attack roll is always applied to the damage of a weapon (though not for Destructive or different scale weapons).

I noticed that Effect isn't being calculated into the results in the tracker.
It does reduce the damage by armor but doesn't add the Effect (CRB 59)

Is there an option I should be turning on for that somewhere?

MadBeardMan
May 24th, 2020, 18:03
No problem.

Another quick question about combat and damage calculations.

CRB 74 "Damage and Effect" The Effect of an Attack roll is always applied to the damage of a weapon (though not for Destructive or different scale weapons).

I noticed that Effect isn't being calculated into the results in the tracker.
It does reduce the damage by armor but doesn't add the Effect (CRB 59)

Is there an option I should be turning on for that somewhere?

Hi,

This is the TODO thread, general questions should be in there own thread so that others may see them quicker.

There is no option, it does add the Effect.

Here's an example from a test I just did in v1.1.1 (which should to live in a few days)

Giant Snow-Worm: [ATTACK] Crush [Average Success +4 dmg] [HIT]
Giant Snow-Worm: [DAMAGE] Crush [+4 dmg] [TYPE: kinetic (8d6+4=26)]

As you can see, if the most recent attack is then followed by a damage roll the effect is added as a modifier.

If this isn't working with you, then list what exactly you're doing and put it into the 2nd Edition bug thread.

Cheers,
MBM