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Oberoten
October 30th, 2006, 08:24
*Disclaimer : ArsMagica and likeness thereoff is the property of Atlas-Games, this is a work with their permission however and hopefully the begining of something that will work nicely both for us players and the people that publish both Arsmagica and the people that create FG. *

Working on the ArsMagica modification for the home-campaign.
This is the work in progress...

If anyone is interested in taking a look at the Character-Sheet / NPC-holder version I'll be leaving FG up today while I am gone. Feedback would be aprechiated.

Adress to reach for is : tiny wand bold bard

Done :
Character-Sheet : Page 1 is pretty much done.
Page 2 - Missing Armour stats for now. Need a generic
body image to put here behind the text.
Page 3 - Arts and Forms done and matrixed.
Need to add spells
Page 4 - Blank, will put in Familaris and the like here later.

Chatbox --- Not much to say here, pretty obvious really.

NPC box : ... Will change combat stats to numbervalues instead for drop and
drag action. Same for monster-box.

Notes : Made it so the GM can acess ALL notes. Good for when one player is missing and you NEED that note on the party economics and vis-resources.

Things that are to be done : More with the graphics to replace the normal books. And putting down the house-rules that we use. Which includes the Stat Will as well a new system for handling fatigue and the new system for armour. (Two Stats : Hardness Level and Soak. Hardness is how much energy the weapon needs to penetrate a set of armour, Soak is how much of the damage the armour will soak up. Note that penetrated armour loses a bit of both for good etc. )

Buuut... My players are ArmFans not FG fans. :)

So let me know what you think.

Lerithyn
October 30th, 2006, 20:27
I jumped in to check it out. Everything looks very nice!

Just browsing through the flaws I saw a lil typo error. You have two "bad hearing" flaws. One sounds a lil more like a haunting flaw than bad hearing. ;)

I love the look of your character sheets, very authentic! I dont know if they're ARM default sheets or not (since I never played ARM), but the general appearance is awesome! I hate to say this, its just one small gripe that should be tossed out at a whim, but the sheets are kinda big. *Ducks away from Oberoten's wrath* Small inconvenience, seeing as players can close and open the sheet liberally. Do you plan on adding a mini-sheet?

Very nice, thanks for sharing!

Lero

Oberoten
October 30th, 2006, 21:33
Yeah, the sheets are a bit biggish, but I kinda figured that it'd be better going for a bigger charsheet at first, and maybe add more tabs later if it got too clunky.

Will double-check the flaws. :) Thanks for the help, it is muchly aprechiated.

Also, yes, the saved up ideas for a more tabbed sheet for a mini-sheet later on. Therer will also be a new combat tracker, preferably one that saves the same way that the NPC-data does.

richvalle
October 30th, 2006, 22:24
I'll try to check it out tonight if I get the chance. Though I don't know that rules system at all...

rv

Valgard
October 31st, 2006, 05:46
I have to say that I rather liked the larger character sheets, but then I do run my monitor at a high resolution, not sure what they would look like at 800x600. Haven't had a chance to look at the GM side of things yet but I think the whole thing looks very nice.

Ian

Oberoten
November 4th, 2006, 10:36
Fixed so that the character-sheet can now be minimized, added a few more virtues and flaws... now experimenting with adding pictures for the more important creatures etc.

Also some cleaning up of the graphics, more shadows and more own graphics for the various books.

(( www.FromOldBooks.org (https://www.fromoldbooks.org/) has proven to be invaluable for this. ))

I will be looking for a black and white preferably wood-cut alike images of mundane beasts so if anyone has suggestions on places to find such I'd be very grateful.

Next stage will be optimizing for size / visibility.

- A

Oberoten
November 4th, 2006, 10:38
Oh, and I will put the server up again for the next say... 24 hours on and off if someone wants to see the updates for themselves.

Login Address is : tiny wand bold bard

richvalle
November 4th, 2006, 17:35
Nice!

Some things I noticed:

Cleric: I don't see names for the domains, just the links.
On the table for the number of spells they can cast the word 'Level' is broken up onto two lines. Though this could just be on my graphics settings.

Wis: I don't see a way to see the Wiz/Sorc spells, though maybe this was on purpose.

I like the red X though the 'd20 system'. :)

Oberoten
November 4th, 2006, 17:59
Ah, the old AD&D spells will be thoroughly purged in next step. :)
ArsMagicas spell system i skill-based and works on a matrix of Techniques and Forms....


Basically to set something (someone) on fire, you use Create and Fire... Etc etc.

Clerics... Well as such they are in ArM pieous people, and they DO have some minor possibility to perform miracles, but they are alltogether of a more subtle form.

IE : If the priest falls on his knees and prays when the troupe is attacked, they might get hurt badly but survive... But is that their own hardiness or divine intervention? If the priest had stood by them and fought maybe they would have been less hurt?

Dalagad
November 4th, 2006, 18:29
Can't wait for this ruleset. Ars Magica has an awesome spell system. Always considered the physical combat system just ok, but the spell system is intuitive and characters can hit the ground running with lots of interesting spells and the ability to spontainiously cast spells in their field. This is a much better representation of wizards and sorceres in fantasy novels than the D&D system of memorizing all spells in advance and hoping the right situation arises.

Oberoten
November 4th, 2006, 20:50
Officially a few things has been added to the combat system in fifth edition... Including a nice way to handle mass combat. The new wound-system is a stroke of genius. ( Yes, it actually IS possible to take several scratches and not go down to heavy wounds with it nowadays. Love it. )

.... On the unoficial side, we run with a segment-system for Inititative. A initiative counting upwards from zero and with skill-level+stat determining a time in seconds for actions. Makes combat run in a new and rather interesting way and balances up the fencer with the knight somewhat. ;)

Other house-rules includes hardness levels for cover and armour... as well as penetration levels for weapons. (( Yes, there WILL be explanations for those rules in the ruleset for anyone who wishes to use them. ))