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Halfront
September 9th, 2019, 19:08
While tinkering with LOS I notice that if you have a map open and then open and enable LOS on another map, the first map bleeds into the second map.

Steps to reproduce (using LMoP maps)
1 - open Images & Maps
2 - open a map (in this example I was using Cragmaw Castle (Player))
3 - open another map (Cragmaw Hideout (Player)
4 - on second map use "Play" and then "enable LOS" - fist map shows faintly over second map.

Enabling and disabling LOS does not get rid of the bleed effect.

Closing the first map does get rid of the bleed effect.

28889

Kelrugem
September 9th, 2019, 19:31
While tinkering with LOS I notice that if you have a map open and then open and enable LOS on another map, the first map bleeds into the second map.

Steps to reproduce (using LMoP maps)
1 - open Images & Maps
2 - open a map (in this example I was using Cragmaw Castle (Player))
3 - open another map (Cragmaw Hideout (Player)
4 - on second map use "Play" and then "enable LOS" - fist map shows faintly over second map.

Enabling and disabling LOS does not get rid of the bleed effect.

Closing the first map does get rid of the bleed effect.

28889

I had similar problems with maps in Dungeon of the Mad Mage but after some update that was gone and I was not able to reproduce it (but I didn't do anything anymore in the last days). But wanted to answer to confirm that this problem exists/existed :)

pindercarl
September 10th, 2019, 16:57
I'm pretty sure I have a bug on this somewhere. I did a bunch of updates to the image rendering last week that may have fixed this. I'll leave the bug open until I can verify that this is fixed.