Halfront
September 9th, 2019, 19:08
While tinkering with LOS I notice that if you have a map open and then open and enable LOS on another map, the first map bleeds into the second map.
Steps to reproduce (using LMoP maps)
1 - open Images & Maps
2 - open a map (in this example I was using Cragmaw Castle (Player))
3 - open another map (Cragmaw Hideout (Player)
4 - on second map use "Play" and then "enable LOS" - fist map shows faintly over second map.
Enabling and disabling LOS does not get rid of the bleed effect.
Closing the first map does get rid of the bleed effect.
28889
Steps to reproduce (using LMoP maps)
1 - open Images & Maps
2 - open a map (in this example I was using Cragmaw Castle (Player))
3 - open another map (Cragmaw Hideout (Player)
4 - on second map use "Play" and then "enable LOS" - fist map shows faintly over second map.
Enabling and disabling LOS does not get rid of the bleed effect.
Closing the first map does get rid of the bleed effect.
28889