Ikael
September 8th, 2019, 15:58
Live release is scheduled 1st October 2019
The next iteration of SavageWorlds ruleset and related products are now in public beta testing. To access this version you'll need to switch Fantasy Grounds to use Test Mode in the Settings view. Use this thread to post any findings, bugs and challenges regarding the test version. Backup your campaign data before running the test version.
This update is for both SWADE and SWD editions. Items marked with [SWADE] are only available for Savage Worlds Adventure Edition. Items marked with [SWD] are only available for Savage Worlds Deluxe Edition. Items marked with [SavageWorlds] are available for both SWADE and SWD.
Savage Worlds
[SWADE] Look and feel updated
[SWADE] Multiline support for chat entry text
[SWADE] Encumbrance penalty can be selected to be applied only for armor or carried weight
[SWADE] Typos and links fixed in modules
[SWADE] Effect keywords to added many module records
[SWADE] Bumps & Bruises effect added to master effect list
[SWADE] Improved Chase rule support
[SWADE] Vehicle parry rule implemented
[SWADE] Vehicle handling is auto-applied to maneuvering rolls
[SWADE] Chase complication rules implemented
[SWADE] Vehicle Out of Control and Critical Hits tables improved
[SavageWorlds] Defeated Markers doesn't work properly. Fixed
[SavageWorlds] Re-roll damage did not work properly with pending damage entries. Fixed
[SavageWorlds] Dragging Bennies highlights zones where it can be dropped
[SavageWorlds] Automation related options moved into "Automation (GM)" section
[SavageWorlds] New option: "Auto-apply: Abilities & Modifiers". This is master option to control auto-applying Abilities and Modifiers. When set off, all automation is disabled
[SavageWorlds] New option: "Targeting Allowed". Use to control is roll targeting features allowed
[SavageWorlds] Auto-apply Joker Bonus, Size, Range, Gang Up Modifiers options moved under "House Rules (GM)" section
[SavageWorlds] Custom trait attack is be ranged when range field has value
[SavageWorlds] Skill will be removed if racial ability reduces it below d4
[SavageWorlds] Option "Minitracker: Show Derived Stats" rename to "Client CT: Show Stats". It will also determine if WildCard info is shown in client CT
[SavageWorlds] Attack keywords effect support. User can define custom keywords for attacks and they are taken account in effect framework
[SavageWorlds] Ignore effects support, for instance [Ignore #Dim #Dark] to ignore dim and dark illumination effects
[SavageWorlds] Reduce effects support, for instance [Ignore #Illumination -3] to ignore up to 3 points of illumination penalties
[SavageWorlds] Attack effects support, for instance [>#ImprovisedWeapon] in weapon would cause Improvised Weapon penalties when attacking with the weapon
[SavageWorlds] Attack ignore effects affect opponent's defense effects
[SavageWorlds] Recoil penalty is auto-applied when shooting ranged weapon with RoF > 1
[SavageWorlds] Improved effect autocomplete
[SavageWorlds] Effects are searched from all loaded modules
[SavageWorlds] Effect framework performance improvements
[SavageWorlds] Vehicle damage rules implemented
[SavageWorlds] Token can be dropped anywhere on CT entry to change combatant's token
[SavageWorlds] Vehicle maneuver roll cannot be re-rolled by dropping Benny. Fixed
[SavageWorlds] PC run action button is not working properly. Fixed
The next iteration of SavageWorlds ruleset and related products are now in public beta testing. To access this version you'll need to switch Fantasy Grounds to use Test Mode in the Settings view. Use this thread to post any findings, bugs and challenges regarding the test version. Backup your campaign data before running the test version.
This update is for both SWADE and SWD editions. Items marked with [SWADE] are only available for Savage Worlds Adventure Edition. Items marked with [SWD] are only available for Savage Worlds Deluxe Edition. Items marked with [SavageWorlds] are available for both SWADE and SWD.
Savage Worlds
[SWADE] Look and feel updated
[SWADE] Multiline support for chat entry text
[SWADE] Encumbrance penalty can be selected to be applied only for armor or carried weight
[SWADE] Typos and links fixed in modules
[SWADE] Effect keywords to added many module records
[SWADE] Bumps & Bruises effect added to master effect list
[SWADE] Improved Chase rule support
[SWADE] Vehicle parry rule implemented
[SWADE] Vehicle handling is auto-applied to maneuvering rolls
[SWADE] Chase complication rules implemented
[SWADE] Vehicle Out of Control and Critical Hits tables improved
[SavageWorlds] Defeated Markers doesn't work properly. Fixed
[SavageWorlds] Re-roll damage did not work properly with pending damage entries. Fixed
[SavageWorlds] Dragging Bennies highlights zones where it can be dropped
[SavageWorlds] Automation related options moved into "Automation (GM)" section
[SavageWorlds] New option: "Auto-apply: Abilities & Modifiers". This is master option to control auto-applying Abilities and Modifiers. When set off, all automation is disabled
[SavageWorlds] New option: "Targeting Allowed". Use to control is roll targeting features allowed
[SavageWorlds] Auto-apply Joker Bonus, Size, Range, Gang Up Modifiers options moved under "House Rules (GM)" section
[SavageWorlds] Custom trait attack is be ranged when range field has value
[SavageWorlds] Skill will be removed if racial ability reduces it below d4
[SavageWorlds] Option "Minitracker: Show Derived Stats" rename to "Client CT: Show Stats". It will also determine if WildCard info is shown in client CT
[SavageWorlds] Attack keywords effect support. User can define custom keywords for attacks and they are taken account in effect framework
[SavageWorlds] Ignore effects support, for instance [Ignore #Dim #Dark] to ignore dim and dark illumination effects
[SavageWorlds] Reduce effects support, for instance [Ignore #Illumination -3] to ignore up to 3 points of illumination penalties
[SavageWorlds] Attack effects support, for instance [>#ImprovisedWeapon] in weapon would cause Improvised Weapon penalties when attacking with the weapon
[SavageWorlds] Attack ignore effects affect opponent's defense effects
[SavageWorlds] Recoil penalty is auto-applied when shooting ranged weapon with RoF > 1
[SavageWorlds] Improved effect autocomplete
[SavageWorlds] Effects are searched from all loaded modules
[SavageWorlds] Effect framework performance improvements
[SavageWorlds] Vehicle damage rules implemented
[SavageWorlds] Token can be dropped anywhere on CT entry to change combatant's token
[SavageWorlds] Vehicle maneuver roll cannot be re-rolled by dropping Benny. Fixed
[SavageWorlds] PC run action button is not working properly. Fixed