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adminwheel3
September 5th, 2019, 18:01
I can see where you can set a duration for an effect where it will end in X rounds, but I'm not sure how to code that combined with a saving throw at the end of each of the creatures turns?

For example:

A creature blinded by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer blinded.

Does the saving throw have to be tracked and performed manually?

Thanks!

Zacchaeus
September 5th, 2019, 19:02
Yes, there's no automatic way for a saving throw to be made at the end of a creatures turn; or indeed at any other point in time.

adminwheel3
September 6th, 2019, 02:45
Thank you Z!

deer_buster
September 6th, 2019, 03:06
Yes, there's no automatic way for a saving throw to be made at the end of a creatures turn; or indeed at any other point in time.
Death Saves are automatic :p

Zacchaeus
September 6th, 2019, 10:40
Death Saves are automatic :p

Only if you have the option on :)

rhammer2
September 6th, 2019, 21:37
There are currently a couple of ways for an effect to be triggered automatically, DMGO (ongoing damage) and adding C to the end of an effect to trigger concentration checks when the caster takes damage.

Using those and the auto-death save effect as guides, it should be possible to write an extension that would cause the system to make a check/save at the beginning or end of a character's turn. Do something like add an E: con 12 to the end of an effect to make a Con save against DC 12 to remove the effect at the end of the creature's turn if they make the save.

- Robert