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View Full Version : Star finder Drones Pls help



ivioin
August 22nd, 2019, 20:14
Ok, i'm trying to create the three different drones that the mechanic gets, but I can't seem to do it. I keep getting errors:

Script Error: [string "campaign/scripts/manager_char.lua"]:2695: attempt to index local 'sSourceClassKeyAbility' (a nil value)
Ruleset Warning: window: Anchored static height ignored for control (classkeymod) in windowclass (charsheet_class)
Ruleset Warning: window: Anchored static width ignored for control (classkeymod) in windowclass (charsheet_class)
Ruleset Warning: window: Anchored static height ignored for control (classkeymod) in windowclass (charsheet_class)
Ruleset Warning: window: Anchored static width ignored for control (classkeymod) in windowclass (charsheet_class)

I've created custom classes and races, but I can't seem to figure drones out. Do I need to set them up as PCs (which is what i'm doing) or as npcs? Thanks a lot in advance......

stephan_
August 22nd, 2019, 22:54
Drones can be created with the PC sheet (and it does work with the CRB content).

The CRB has "drone" set up as a race and the three variants as classes.

Did you add a key ability for the classes?

ivioin
August 23rd, 2019, 06:49
Drones can be created with the PC sheet (and it does work with the CRB content).

The CRB has "drone" set up as a race and the three variants as classes.

Did you add a key ability for the classes?

Do you mean where you modify the ability scores, when you hit the magnifying glass? If thatís not the location, I donít know where to do that.

stephan_
August 23rd, 2019, 13:02
If you create a new class (e.g. "Drone (Hover)"), there should be a "Key Ability" field. The error seems to indicate that this field is not parsing correctly.

Trenloe
August 23rd, 2019, 14:57
The problem is indeed with the Key Ability field in the class. However, the Drone classes that come with the official SF Core Rule module module product this error too. The code in the ruleset looks for "your" or "you"in the Key Ability sentence and then uses next word (if "your" matched) or the 4th word after (if "you" matched). That's pretty specific to the wording in the core rules itself, and for the Drone classes it looks like the Ability Increases have been set in the Key Ability field - and there's no code in the ruleset to cater for that or operate with that field blank. So, I'm guessing this is a work-in-progress at this point.

To make it work, you'll need a Key Ability match - set the Key Ability field of the Drone class to "Your Strength" (or a different ability if you wish) and this will allow the class to be applied without error but you'll have a key ability set...

ivioin
August 23rd, 2019, 15:30
The problem is indeed with the Key Ability field in the class. However, the Drone classes that come with the official SF Core Rule module module product this error too. The code in the ruleset looks for "your" or "you"in the Key Ability sentence and then uses next word (if "your" matched) or the 4th word after (if "you" matched). That's pretty specific to the wording in the core rules itself, and for the Drone classes it looks like the Ability Increases have been set in the Key Ability field - and there's no code in the ruleset to cater for that or operate with that field blank. So, I'm guessing this is a work-in-progress at this point.

To make it work, you'll need a Key Ability match - set the Key Ability field of the Drone class to "Your Strength" (or a different ability if you wish) and this will allow the class to be applied without error but you'll have a key ability set...

Thanks guys I’ll try it when i get on today. If i recall the field was blank.

Samarex
August 23rd, 2019, 23:24
Thanks guys I’ll try it when i get on today. If i recall the field was blank.

I will look at the code.