LordEntrails
August 21st, 2019, 01:16
I'm looking at adapting a ruleset for a multi-player boardgame (Knight Hawks). The first thing that has come up is on adapting a current object (either PC or NPC) to what I need (in this case a "space ship").
These ships will have multiple instances, hence I'm thinking NPC, but there is some concern over ownership with this approach and so PC's have been recommended (because a PC can be owned by the host or a client).
Think of a board game with 2+ players, each controlling a fleet of spaceships (composed of multiples of frigates, destroyers, cruisers, etc)
What are people's thoughts on if I should start with a PC (to have the ownership question handled) or an NPC (to have the inherit/multiplcity question handled)?
What else should I be concerned with at this point?
EDIT: oh, and at some point I need to hide the contents of some objects (i.e. 'fleets' based on encounter objects) from the host...
These ships will have multiple instances, hence I'm thinking NPC, but there is some concern over ownership with this approach and so PC's have been recommended (because a PC can be owned by the host or a client).
Think of a board game with 2+ players, each controlling a fleet of spaceships (composed of multiples of frigates, destroyers, cruisers, etc)
What are people's thoughts on if I should start with a PC (to have the ownership question handled) or an NPC (to have the inherit/multiplcity question handled)?
What else should I be concerned with at this point?
EDIT: oh, and at some point I need to hide the contents of some objects (i.e. 'fleets' based on encounter objects) from the host...