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jxel
August 20th, 2019, 12:05
When I load a PF campaign and the PF core rules module, I can access classes, races, spells, images, magic items, and the reference manual, but the equipment, feats, special abilities and skills lists are empty. I deleted and reinstalled PZOSMWPZO1110FG.dat, but since the problem persisted, I'm not sure what to try next.

Ckorik
August 20th, 2019, 13:37
When I load a PF campaign and the PF core rules module, I can access classes, races, spells, images, magic items, and the reference manual, but the equipment, feats, special abilities and skills lists are empty. I deleted and reinstalled PZOSMWPZO1110FG.dat, but since the problem persisted, I'm not sure what to try next.

When you open the campaign - did you click on library and then 'load' the core rules? What you are seeing sounds like the OGL stuff that is free - the core rules requires actually loading from inside the program.

jxel
August 20th, 2019, 13:41
Yes, this is with the core rules module loaded.

Ckorik
August 20th, 2019, 13:52
yeah I see where you say 'reference manual' sorry - is this on a brand new campaign with no other mods loaded? The only other thing I could think of is if you have the 'source' selected to something other than 'all'
28554

jxel
August 20th, 2019, 14:11
Thanks for that. Here's what I'm seeing when I open the feats list from the library. 28555

Trenloe
August 20th, 2019, 14:34
Do you see any feats from the Pathfinder Core Rules if you open the feats button from the sidebar - as Ckorik shows in post #4?

If you do, click the "By Type" button in the top left of that window. Does it populate?

Either way, go to the module activation window ad right-click on the Core Rules module and select the "Revert Changes" option. Does that make any difference?

If that doesn't fix it, check in your <FG app data>\modules for an unpacked directory or module of the same name.

jxel
August 20th, 2019, 15:47
I do not have Feats, etc. on the sidebar. When I right-click the module as you describe, the only option is "close window." Nothing with the same name in the modules folder, packed or not. On relaunching, I noticed the following console messages, and I haven't found anything related by googling:

Ruleset Error: die: Defined with a merge attribute, but the name attribute (rF) does not match an existing die. Skipped. File (gameelements.xml)
Ruleset Error: die: Defined with a merge attribute, but the name attribute (gF) does not match an existing die. Skipped. File (gameelements.xml)
Ruleset Error: die: Defined with a merge attribute, but the name attribute (bF) does not match an existing die. Skipped. File (gameelements.xml)
Ruleset Error: die: Defined with a merge attribute, but the name attribute (pF) does not match an existing die. Skipped. File (gameelements.xml)
Script Error: [string "scripts/data_library_35E.lua"]:318: attempt to call field 'setCustomFilterHandler' (a nil value)
Script Error: [string "scripts/manager_token2.lua"]:10: attempt to call field 'addDefaultHealthFeatures' (a nil value)

Trenloe
August 20th, 2019, 15:53
I do not have Feats, etc. on the sidebar. When I right-click the module as you describe, the only option is "close window." Nothing with the same name in the modules folder, packed or not. On relaunching, I noticed the following console messages, and I haven't found anything related by googling:
Please post a screenshot of your chat window after loading a campaign - so that we can see the exact version of everything you're loading.

jxel
August 20th, 2019, 16:01
28557

Trenloe
August 20th, 2019, 16:03
28557
The issue with the errors is that you're running an old CoreRPG ruleset - v3.3.3 is 2 years old.

I'm guessing you have an unpacked CoreRPG directory in <FG app data>\rulesets - delete this and stop/restart FG.

jxel
August 20th, 2019, 16:11
That did it, thank you!

Trenloe
August 20th, 2019, 16:26
That did it, thank you!
Great! :)