View Full Version : Effect for setting Strength
GunbunnyFuFu
August 15th, 2019, 23:46
Good day!
In my Savage Rifts game, the various Power Armors have the ability to set a user's strength to a set number, such as d12+1. Is there an effect that one can apply to the armor that when equipped will change the user's strength to the set number (in this case d12+1)?
Thanks,
GB
YamaShintaku
August 16th, 2019, 14:12
Try putting this in the armor item card in the blank field immediately under the "Availability" area:
[Strength = 5d, Strength +1]
For attributes the dice are numbered (i.e. 1d = a d4, 2d = a d6, and so on...)
GunbunnyFuFu
August 16th, 2019, 16:27
Thanks...I'll give that a try as soon as I get home!
GBFF
GunbunnyFuFu
August 16th, 2019, 20:35
Didn't seem to work, sadly.
GBFF
GunbunnyFuFu
August 16th, 2019, 20:45
I tried that, [Strength = d12+1], [Strength=d12+1]. [Pace +2] doesn't seem to work, but [Toughness +4] does. Strange.
GBFF
GunbunnyFuFu
August 16th, 2019, 21:00
OK...so I can get the die up to d12, but the +1 is eluding me...my combined effect is [Toughness +4, Pace +2, Strength = 5d] currently. I've tried 5d+1 and that just grants me d12 (as does 5d), trying [Strength =5d, Strength +1] nets me a +1 modifier to the roll (so d12 +1 if the trait die is higher, or d6 +1 if the wild die is higher). Still working it out.
Thanks for your help so far!!!!
GBFF
Ikael
August 17th, 2019, 16:34
Effects doesn't support complex values. Because of this you can only define traits with integers that represent "dice step", ie.
1d = d4
2d = d6
3d = d8
4d = d10
5d = d12
6d = d12+1
7d = d12+2
etc.
In your case it should be [Strength = 6d] which becomes Strength d12+1.
GunbunnyFuFu
August 17th, 2019, 18:20
Thanks Ikael!
GBFF
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