Varsuuk
August 14th, 2019, 19:33
For now, when I grab an asset from another non-derived-from (CoreRPG in this case) ruleset, I copy the frame/icon/etc to my own ruleset directory and in hr xml I put a comment on where it came from. I write comment saying from 5E, 2E, or CnC so I know to review at end when work on the “look/theme”(which ai suck at lol) especially when using graphics from things like Castles & Crusades which is not likely cool to use. But this helps me “big picture” before I customize.
Assuming I can legally use a graphic, like from CoreRPG - what makes most sense? Right now, I just reference it vs include a se one copy to “freeze” it. For sideways and temp “borrows” I copy them since I know I won’t be referencing them in final builds.
Referencing CoreRPG makes sense but it later occurred to me, I’m not taking ALL from Core so if for some reason CoreRPG is tweaked in look, it will likely no longer “mesh” with the rest of my theme (...) But is this something to take into consideration? Or we can feel certain that future changes to CoreRPG look if SW decided to do so, would be in extensions vs changing resources so many derived rulesets use.
For now continuing to reference...
Assuming I can legally use a graphic, like from CoreRPG - what makes most sense? Right now, I just reference it vs include a se one copy to “freeze” it. For sideways and temp “borrows” I copy them since I know I won’t be referencing them in final builds.
Referencing CoreRPG makes sense but it later occurred to me, I’m not taking ALL from Core so if for some reason CoreRPG is tweaked in look, it will likely no longer “mesh” with the rest of my theme (...) But is this something to take into consideration? Or we can feel certain that future changes to CoreRPG look if SW decided to do so, would be in extensions vs changing resources so many derived rulesets use.
For now continuing to reference...