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Moon Wizard
August 14th, 2019, 18:19
This thread will be used to communicate changes during the playtest.

Regards,
JPG

Moon Wizard
August 14th, 2019, 18:34
Updates


Maximize did not work correctly when triggered from radial menu. Fixed.
Campaign saved message from auto-save was appearing in chat window. Fixed.
PrintScreen key not working. Fixed.
Exception when window requested to be opened, but linked to unloaded data, and fails. Fixed.
Middle mouse button drag cancelled asynchronous image operations (such as line draw, wall draw, etc.). Fixed.

Moon Wizard
August 17th, 2019, 21:44
Updates


Exception when using font assets defined with only FGF tags. Fixed.
Exception during image paint mode erasing. Fixed. [FGU-333]
Duplicated layers not appearing in image window layer list, and missing on reload. Fixed. [FGU-335]
Black rectangle appears on desktop after many rolls quickly. Fixed. [FGU-337]
Myst FX type caused flickering. Fixed. [FGU-349]
Removed Unity splash screen on main app startup.
Rotation handle added to image transform handles.
Image layer transform handling improved when performing multiple different scale/rotate operations.
Addressed several camera placement/culling issues (such as black rectangle above).

Moon Wizard
August 19th, 2019, 21:08
Updates


Include capability added to FGU update system. Addresses partial SavageWorlds updates.

Moon Wizard
August 20th, 2019, 23:09
Updates


Exception when using Stamp tool in Layers mode without first assigning asset to stamp. Fixed.
Links dropped on image not added in correct position. Fixed.
Image link visibility toggle button did not always display the current state when image window opened. Fixed.
Targeting arrows drawing around map origin, not token. Fixed.
Token text widget custom color support added.
The times when targeting arrows are displayed was adjusted.
Improvements to memory leak issues during LOS mode. More to come.

Moon Wizard
August 23rd, 2019, 22:21
Updates


[5E] Wrong weapon damage details when adding weapon that used multiple dice. Fixed. [FGU-408]
[5E] Max rolls showing incorrect totals. Fixed.
[5E] Dice tower graphic clipped. Fixed. [FGU-205]
[PFRPG/3.5E] Stabilization and miss chance rolls throwing an extra die. Fixed. [FGU-440]
Chat dice expressions not matching dice rolled. Fixed. [FGU-392] [FGU-344]
LOS walls/shapes disappearing when panning with middle mouse button. Fixed. [FGU-417]
Improvements to image feature memory management.

Moon Wizard
August 29th, 2019, 01:13
Updates


Speed up initial interactions with maps that have a lot of links.
Module edits not always being saved to right file name. Fixed. [FGU-454]
Data missing when reverting image values, even though not saved since data still seen as "intact". Fixed.
Module export was only exporting one record per record type. Fixed.
File open dialog was asking for save confirmation. Fixed.
Current campaign characters listed in Import Characters list. Fixed.
Character import not working. Fixed. [FGU-346]
Image pointer graphics and mouse interaction implementation. Still work to do to fine tune. [FGU-339]

Moon Wizard
August 31st, 2019, 07:02
Updates


[CoreRPG+] All built-in rulesets (plus C&C, CoC, d20Mod, M&M, BoL, BRP) have been updated to work with FGU percentile dice rolling.
[CoreRPG+] All search filters updated to require pressing Enter to apply search. This avoids performance issues with filtering.


Percentile rolls will still not be correct in RolemasterClassic and CallOfCthulhu7E; but I've contacted the developers to prepare them. We haven't given developers FGU access yet, so it may be a little while until fixes can be added and verified.

Regards,
JPG

Moon Wizard
September 6th, 2019, 00:40
Updates


Shortcuts not being loaded after editing module or campaign image records. Fixed.
Image record layers not being reset when loading module override data. Fixed.
Standard rulesets updated to use open source TTF fonts.
Filters modified to only search after Enter key pressed or field focus changed.
Asset filter no longer shows every item with a matching path; but instead shows images that match and folders that match separately.
Asset sort order updated to more closely group similarly named tokens, and secondarily by image size.
Asset filter supports multiple word matching, instead of exact match. (use spaces or commas)
LOS blockers that cross other LOS blockers automatically add extra points at intersection when defined.
Ellipse tools draw variable number of points based on ellipse size relative to grid size.
[DEV] Lots of updates to delaykeyupdate handling of numbercontrol/stringcontrol fields.

Moon Wizard
September 11th, 2019, 00:39
Updates


Active path and search filter buttons added to assets window. Path and search filters can be removed by clicking buttons.
Path and search filters can be applied at same time in assets window.
When filtering, duplicate assets are hidden. (Experimental, depending on performance)
Image erase tool size separated from image paint tool size.
Assets not loading when located in FGU data folder under the root of images, portraits, and tokens subfolders. Fixed.
Asset view tooltips not correct for assets in base directory. Fixed.
Image erase tool outline missing. Fixed.

Moon Wizard
September 13th, 2019, 22:44
Updates


Module change files getting deleted when campaign saved while module unloaded. Fixed.
Tokens not scaling correctly when added to an image. Fixed.
Added secret LOS blocker type. Works like a wall, but can be toggled like a door. Useful for secret doors.
List view option added to Assets window.
Frames added around assets shown in Assets window for better visibility.
Font weight increased for asset titles shown in Assets window.
Holding Control key while using arrow keys to pan image will shift in smaller increments.
Holding Control key while placing LOS lines will invert magnetic snap mode.
Distance label added to targeting arrows.


Videos:
Secret Doors Video (https://youtu.be/o3JEfd4V9GY)
Asset View Video (https://youtu.be/L1zPCv-jHjE)

Moon Wizard
September 21st, 2019, 21:43
Updates


Added buttons to restore/exit application window when maximized in launcher.
Changed server status from letters (A/?/X) to green/yellow/red icons.
Targeting arrow placement improved.
Targeting arrow distance label placement improved.
Targeting arrows now drawn over tokens, instead of interleaved. (similar to FGC)
Targeting arrow distance calculations not working as expected. Fixed.
When creating campaign, no warning is given before overwriting existing campaign. Fixed to block creation instead.
Player connection errors not being displayed in launcher; just looks like connection hangs. Fixed.
Player unable to connect to session where GM name tag the same as user name trying to connect. Fixed.
Connection history not being saved in launcher. Fixed.
Refresh button in Join Campaign launcher screen not working. Fixed.
onBuildCustomPointer/onMeasurePointer not being called for custom pointers. Fixed.
LOS blocker point addition when overlapping blockers did not always match. Fixed.

Moon Wizard
September 27th, 2019, 19:12
Updates


Updated launcher button graphics.
Launcher history entry display updated for direct IP/port entries.
Targeting arrow label placement improved.
Targeting arrow outline added.
Direct name and direct IP fields ignoring first typed character. Fixed.
Tables button in Cypher System ruleset using wrong graphic. Fixed.
Distance measurements not correct for Pathfinder and D&D 5E optional diagonal rules. Fixed.
Images in player-loaded modules were not displaying. Fixed.
Players unable to view shared image records. Fixed.

Moon Wizard
October 5th, 2019, 01:13
Updates


Updated launcher button graphics again. We liked the flat style better.
Implemented "raw" distance ruleset setting. (Use distance.diagmult tag equal to *) Added as house rule option for 5E ruleset.
Clicking in paint mode while using rectangle/ellipse tool would hide preview until shape drawn. Fixed.
Link pins grayed out in LOS blocked or masked regions. Fixed.
First point of new LOS line does not snap to existing point when snap mode enabled. Fixed.
Multiple maps open at same time will bleed graphics and LOS data onto each other. Fixed.
Token rotation changing when hovering over token. Fixed.
Moving multiple selected tokens would collapse all tokens onto mouse position. Fixed.
Players could move tokens through LOS walls in some scenarios. Fixed.

Moon Wizard
October 16th, 2019, 17:52
Updates


Added tooltips to all buttons in image data control.
General image networking fixes.
Selected token LOS would not update on blocker add/delete. Fixed.
Players could sometimes be stuck within wall. Fixed.
Reset button in image data control Layers->Transform tool would reset layer to middle of map. Fixed.

Moon Wizard
October 20th, 2019, 21:56
Updates


Back end work on lobby system for future functionality.
Default image play mode now moves window when dragging on image background, instead of performing token selection. Separate token selection mode added. Works similar to FGC now.
Adjusted secret wall button to more easily be visible for non-polygonal secret walls.
Updated frame drawing to draw partial tiles from upper-left, instead of lower-left. Now matches FGC.
LOS blocker points for secret blockers showing incorrect color when selected. Fixed.
Launcher history incorrect after joining using second instance. Fixed.
User color not always being correctly initialized when hosting or joining a session. Fixed.

Moon Wizard
October 22nd, 2019, 02:38
Updates


Unable to drag image links. Fixed.
Walls added by GM do not update on player view. Fixed.
Player LOS door toggle is not reflected on GM view. Fixed.
Changing visibility state of token via radial menu not reflected on player view. Fixed.

Moon Wizard
October 23rd, 2019, 23:39
Updates


Further performance improvements when in Layer LOS mode using lots of blockers.
Grid size and position no longer wrapped to nearest integer.
Toggling proportional toggle button on in grid and paint modes will synchronize width and height fields.
Dangling line and truncated polygon no longer shown when adding door/terrain blocker in LOS mode using Line tool.
Selected points in LOS selection tool are no longer cleared after dragging (unless points in LOS blocker changed due to overlap point creation).
Deleted LOS blocker shapes were not always being deleted from player client. Fixed.
When multiple LOS points selected and deleted, and the result would split a blocker; then only one point would be deleted. Fixed.
Dragging map token to CT token field would create extra token graphic on player client. Fixed.
Tokens dragged to map were not being sized correctly. Fixed.
Tokens automatically generated from portraits were not being displayed on player client consistently. Fixed.

Moon Wizard
October 28th, 2019, 22:14
Updates


Additional improvements to player view update on LOS blocker point deletion.
IDC graphics appearing on other windows. Fixed.
Join Game screen was not correctly showing history when multiple entries from same GM. Fixed.
IDC graphics sometimes appeared in other windows. Fixed.
New layers created via Layers or Paint mode would sometimes appear under other layers. Fixed.
Layers could sometimes not be reordered in the image layer list. Fixed.
Changing layer size in Layers mode toolbar would not respect number entered. Fixed.
Asset preview in Layers mode toolbar not displaying asset. Fixed.
Large dice rolls in chat window would allow some dice to fall outside roll area. Fixed.
Network dice rolls were not appearing in consistent location on remote machines. Fixed.
Network dice rolls not disappearing after roll completes. Fixed.