yarnevk
August 5th, 2019, 17:03
The tracker does not keep track of skills, and if you try to drag a skill onto the tracker it gives a lua bug.
So without the tracking guidance I am confused.
Does each class providing for X+INT skills - is this a limit on overall skills including any base skills from the class and background or are these additional skills on top of those?
Consider this artist scoundrel that stole societies paintings and replaced them with his forgeries. To them he seems smart about lots of things, but he is just conning them as he knows very little about lots of things.
Artist trained in Crafting, general and artistry
Rogue trained in Stealth
Rogue (also?) trained in 7 (additional?) skills plus 1 from INT: Acrobatics, Intimidation, Performance, Society, Thievery, Arcana, Occultism, Religion
Scoundrel trained in Deception and Diplomacy
My thinking is the X+INT are additional skills since skill checks limit what the untrained do unlike D&D 5e where everyone can do anything so you are trained in only a few skills there. Thus for PF2e each class and background need to add up to lots of skills so they can attempt more than the basic things - especially rogue.
(Note that rogue has a bug it does not show the number of additional skills - 7 came from the ref manual)
So without the tracking guidance I am confused.
Does each class providing for X+INT skills - is this a limit on overall skills including any base skills from the class and background or are these additional skills on top of those?
Consider this artist scoundrel that stole societies paintings and replaced them with his forgeries. To them he seems smart about lots of things, but he is just conning them as he knows very little about lots of things.
Artist trained in Crafting, general and artistry
Rogue trained in Stealth
Rogue (also?) trained in 7 (additional?) skills plus 1 from INT: Acrobatics, Intimidation, Performance, Society, Thievery, Arcana, Occultism, Religion
Scoundrel trained in Deception and Diplomacy
My thinking is the X+INT are additional skills since skill checks limit what the untrained do unlike D&D 5e where everyone can do anything so you are trained in only a few skills there. Thus for PF2e each class and background need to add up to lots of skills so they can attempt more than the basic things - especially rogue.
(Note that rogue has a bug it does not show the number of additional skills - 7 came from the ref manual)