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Trenloe
August 2nd, 2019, 17:32
This thread contains links to community created content in the form of Fantasy Grounds modules for the Pathfinder Second Edition ruleset (PFRPG2).


Secret of Magic Playtest. (https://www.fantasygrounds.com/forums/showthread.php?61599-Secrets-of-Magic-Playtest)
OGL/SRD Bestiary (https://www.fantasygrounds.com/forums/showthread.php?50267-SR-Bestiary)
OGL/SRD Gamemastery Guide NPCs (https://www.fantasygrounds.com/forums/showthread.php?57668-(PF2-Module)-Gamboa-OGL-Gamemastery-Guide-NPCs)
Paizo pregens (https://www.fantasygrounds.com/forums/showthread.php?50415-level-pre-gen-character-module)
Drag/drop starting equipment parcels (https://www.fantasygrounds.com/forums/showthread.php?50465-Drag-and-Drop-Starting-Equipment-Pack-Module)
Drag and Drop Actions, Powers, and Spells (https://www.fantasygrounds.com/forums/showthread.php?50802-Pathfinder-2-Drag-and-Drop-Actions-Powers-and-Spells)
Elite/Weakened effects module (https://www.fantasygrounds.com/forums/showthread.php?57773-PFRPG2-Elite-Weakened-Effects-mod)
Animal companions as PCs (https://www.fantasygrounds.com/forums/showthread.php?50278-Animal-Companions&p=451429&viewfull=1#post451429)
April Fools Bestiary (https://www.fantasygrounds.com/forums/showthread.php?69319-Module-Paizo-April-Fools-Bestiary-for-Pathfinder-Second-Edition)
OGL Magus class (https://www.fantasygrounds.com/forums/showthread.php?70490-PRD-Magus)
OGL Summoner class (https://www.fantasygrounds.com/forums/showthread.php?70745-PRD-Summoner)
Secrets of Magic - Spells (https://fantasygrounds.com/forums/showthread.php?70854-(PRD)-Secrets-of-Magic-Spells)
OGL Inventor Class (https://fantasygrounds.com/forums/showthread.php?70916-PRD-Inventor)
OGL Gunslinger Class (https://fantasygrounds.com/forums/showthread.php?70938-PRD-Gunslinger)
Weapon Generation Table (https://www.fantasygrounds.com/forums/showthread.php?71216-Weapon-Generation-Tables)


Adventures

(SR1) Conquerors of Daexor Nu (https://www.fantasygrounds.com/forums/showthread.php?50726-(SR1)-Conquerors-of-Daexor-Nu)



Please do not post any material that you don't have permission to post, or that is not covered by an OGL, community commons or similar license. We will take down any material that breaks copyright. This includes material uploaded "at no cost" or material that has been put together from various Internet sources - if you don't know if material is copyright protected, then assume it is!

darrenan
August 2nd, 2019, 21:52
Did someone do that bestiary module by hand, or did someone write a quick and dirty parser? Just curious. I've been thinking about writing a new creature parser (and even started fleshing out some of the classes) but if it's work that's already been done I won't bother.

ShadeRaven
August 2nd, 2019, 23:13
That is, well, by hand.. :confused: Yeah, I know. Hard to believe I am still married after 26 years of this, huh? :P

madman
August 3rd, 2019, 06:32
Parser please. This would be amazing!

Bidmaron
August 3rd, 2019, 16:03
Well, shade raven, my virtual hat is off to you, my friend.

ShadeRaven
August 3rd, 2019, 21:22
Well, shade raven, my virtual hat is off to you, my friend.Thanks! Just did a big update to the file adding in all the creature 1 entries (and some fixes from previous ones).

Alex Craft
September 20th, 2019, 23:48
i just posted spell effects for Pathfinder 2nd edition, the "Core Rulebook" spells and the "Lost Omens World Guide" spells coded and ready to Drag and Drop onto your NPC/PC sheets, have all spells from 1st-10th and have all heightened spells done as well...that part was tedious as all hell.

https://www.fantasygrounds.com/forums/showthread.php?51048-Pathfinder-2E-Spell-Effects

Alex Craft
September 21st, 2019, 00:14
I hope i didn't post this in the wrong place?
If i did, i can't delete it :(

yarnevk
September 21st, 2019, 18:04
How does yours differ from ShadeRavens MasterCaster?

Alex Craft
September 21st, 2019, 19:16
i wouldn't know, too busy working on coding than comparing what i worked on against others, haven't looked at his "mastercaster"

Alex Craft
September 21st, 2019, 19:25
TBH..i wouldn't know, i haven't looked at his "mastercaster", or checked out his module yet, judge for yourself.

ShadeRaven
September 21st, 2019, 20:22
How does yours differ from ShadeRavens MasterCaster?yarnevk,

For starters, he uses some clever tagging that I think is quite informative. Beyond that, he went through the entire spell catalogue and finished it entirely! A lot can be said for that. I use some different conventions for how I handle various effects, but without digging too deep into his, it looks very good and complete (even if I would handle some things differently).

I'd certainly say it covers some gaps that I haven't applied, at the very least!

EDIT: I should also note that I only dealt with spells that had effects (saves, damages, effects) that needed to be applied, including the up-cast versions. So I didn't put in the all the levels of Detect Magic, for instance. Alex broke everything out with the tagging, etc. He definitely put in the time on this one!

Alex Craft
September 21st, 2019, 21:39
TY, it did took some time to do it and did a lot of clean up on the text spacing in the effects box of the spells and did add a few info and some little tips in there myself to help others a bit

EDIT: and yes, i went all out with every spell, left no stones unturned :)

Milke
November 3rd, 2019, 20:00
This spell effects mod is just amazing. I don't even want to think about how much time this mod will save me. If this were out in the world somewhere, I'd buy you a beer. Thanks so much.

JadeKraken
November 18th, 2019, 20:13
I'm getting ready to run my first PF2 game using Fantasy Grounds. Are there any Fantasy Grounds College videos for PF2? I found some stuff from the playtest. Is it still applicable?

Trenloe
November 18th, 2019, 20:57
I found some stuff from the playtest. Is it still applicable?
It's still about 90% applicable.

JadeKraken
November 18th, 2019, 21:12
Also, I've been buying physical copies of the books from my FLGS (gotta support the local guy), so buying the ruleset and adventure (FoP) again at full price hurts a bit. How much is having the PF2 core rule set necessary to running the game on FG?

Trenloe
November 18th, 2019, 21:40
How much is having the PF2 core rule set necessary to running the game on FG?
I'd say it's pretty vital. It'll save you a lot of time. However, you can enter the required data manually, but it will slow things down a lot. It's basically down to how much your time is worth to you - spend a lot of time entering data in manually but save the cost of the FG modules, or gain a faster and more convenient experience by purchasing the DLC. You'll also be supporting SmiteWorks and the community devs by purchasing the PF2 DLC that they spend hundreds of hours developing for your convenience...

Bidmaron
November 19th, 2019, 02:07
And Trenloe should know. He's the developer of most of it. As a GM for PF2 myself, I would say that unless you have no job and a lot of time to waste, the material that is applicable to your game is a REQUIREMENT. That is, if you aren't doing the Adventure Path, you could do without those materials, but you must have (again, IMO), the CRB and, when available, the Bestiary (the community modules are pretty darn good in the interim). The Lost Omens World Guide is also extremely good if you intend to employ any of that material.

kaernunnos
November 19th, 2019, 03:05
When doing the APG classes, being new to working at inputting data, probably took me 4-5 hours per class. And they're less extensive than the full release classes. The CRB also has tons more info in skills, feats, spells, ancestries, etc that would take even more time. I wouldn't think of trying that much info without a parser.

Trenloe
November 19th, 2019, 03:22
I wouldn't think of trying that much info without a parser.
And even with a parser it took me and @damned about 400 hours! :-o

crosstalk
March 21st, 2020, 21:05
This mode works really well for animal companions so far https://www.fantasygrounds.com/forums/showthread.php?50278-Animal-Companions&p=451429&viewfull=1#post451429

Sasmira
May 12th, 2020, 10:04
Hello,

Im created a little mod for Elite/Weak Adjustments. I have added 2 lines in custom effect ...
https://www.fantasygrounds.com/forums/showthread.php?57722-Elite-Weak-Adjustments&p=508095&viewfull=1#post508095

S.

Larsenex
May 21st, 2020, 16:12
Sasmira > Great job! I just saw this! Thank you.

DeviousHeart
May 31st, 2020, 02:49
Yes, Sasmira. This helps a lot and we appreciate it! :)

Ratupper
June 1st, 2020, 22:41
I see the new P2 Bestiary 2 is already available on Roll20 when will it be available for FG?

kaernunnos
June 1st, 2020, 23:25
I see the new P2 Bestiary 2 is already available on Roll20 when will it be available for FG?
From Trenloe last Thursday:

We're working on it!

No ETA. We're waiting on someone else in the supply chain to provide us with some info. Once we get that info, we're pretty close (assuming the info is correct). But the ETA of that key info is unknown and out of our hands.

hooksy67
July 2nd, 2020, 17:37
37349

I seem to have different folders than everyone else

Where do I put a mod file once it is downloaded?

Trenloe
July 2nd, 2020, 17:45
37349

I seem to have different folders than everyone else

Where do I put a mod file once it is downloaded?
Welcome to the FG forums.

See the reply to your first post here: https://www.fantasygrounds.com/forums/showthread.php?53992-Loading-module&p=523340&viewfull=1#post523340

EDIT: I've deleted your other posts asking the same question. Please only post a question once in the forums, this is more efficient for everyone. Thanks.

Ratupper
July 6th, 2020, 19:29
where is this "MasterCaster" mod i see referenced

kaernunnos
July 6th, 2020, 22:07
where is this "MasterCaster" mod i see referenced

Not sure what you mean, search shows you are the only one to use that term anywhere on the FG forums. Can you give more details on what it is you are looking for?

kaernunnos
September 4th, 2020, 04:19
I just realized the APG Playtest module is still listed here, now that the full book is out the module has been removed, and should taken off the list.

Alex Craft
September 5th, 2020, 21:55
where is this "MasterCaster" mod i see referenced

Iirc, the 'Mastercaster' was a separate thing in the beginning, SR has integrated into his drag and drop module

ShadeRaven
September 6th, 2020, 00:18
Alex is correct. Originally, I had a character called "Master Caster" in my Drag n Drop that had all the spells in it. Honestly, not sure if it's still in there. It was used to hold and test all the spell updates I was working on.

Larsenex
September 11th, 2020, 00:41
What was the reason the 'master caster' was removed?

Will core book spells be automated in similar fashion to this module?

Thanks,

Larsenex

ShadeRaven
September 11th, 2020, 08:15
I want to say I removed Master Caster because it was getting too bulky.. having the spells moved to the Spells Tab kept things simpler. That said, I have been considering a more compartmentalized version of my main module for those who only want segments of it.

As for the Automated... I can't speak for Trenloe who handles the coding side of such things and there will certainly be differences, but one thing I know I hope to see is an eventuality where my module isn't needed. We'll get there someday! :)

Trenloe
September 11th, 2020, 08:27
I just realized the APG Playtest module is still listed here, now that the full book is out the module has been removed, and should taken off the list.
Thanks for the reminder!

dred363
August 26th, 2021, 17:53
Hey Trenloe, looks like there was an update to the Gamemastery NPC Module here (https://www.fantasygrounds.com/forums/showthread.php?57668-(PF2-Module)-Gamboa-OGL-Gamemastery-Guide-NPCs) done by DonE66

Trenloe
August 27th, 2021, 12:23
Hey Trenloe, looks like there was an update to the Gamemastery NPC Module here (https://www.fantasygrounds.com/forums/showthread.php?57668-(PF2-Module)-Gamboa-OGL-Gamemastery-Guide-NPCs) done by DonE66
I'm not sure what you're asking. This module is already listed in post #1.

dred363
August 27th, 2021, 22:01
I'm not sure what you're asking. This module is already listed in post #1.

Thought I had linked directly to the post with the updated module, was just trying to make sure the updated version was visible since not everyone will go through the thread and see it.

Trenloe
August 27th, 2021, 22:04
Thought I had linked directly to the post with the updated module, was just trying to make sure the updated version was visible since not everyone will go through the thread and see it.
The link you provided is the exact same link that the "OGL/SRD Gamemastery Guide NPCs" entry in post #1 of this thread uses, so we're OK! :)

Dargos
October 23rd, 2021, 17:24
Trenloe, can you update the post #1 with Gunslinger (https://fantasygrounds.com/forums/showthread.php?70938-PRD-Gunslinger), Inventor (https://fantasygrounds.com/forums/showthread.php?70916-PRD-Inventor) and Secrets of Magic - Spells (https://fantasygrounds.com/forums/showthread.php?70854-(PRD)-Secrets-of-Magic-Spells) modules, please?

Trenloe
October 23rd, 2021, 22:51
Trenloe, can you update the post #1 with Gunslinger (https://fantasygrounds.com/forums/showthread.php?70938-PRD-Gunslinger), Inventor (https://fantasygrounds.com/forums/showthread.php?70916-PRD-Inventor) and Secrets of Magic - Spells (https://fantasygrounds.com/forums/showthread.php?70854-(PRD)-Secrets-of-Magic-Spells) modules, please?
Done.

Milke
February 23rd, 2023, 01:32
I just whiled away the whole afternoon pulling artwork from different places and turning it into tokens for all those GMG NPCs. Stuff on my computer, pulled from the web, or if I couldn't find anything good, I used Hero Forge to make something cool and made a token out of it. Took several hours, but it'll be pretty cool to have.

Reynard203
January 24th, 2024, 01:59
Has anyone or is anyone planning on creating PF2E modules the Starfinder 2E playtest stuff. I am super excited that SF2E is going to be a setting for PF2Er instead of a different game system and would love to start testing stuff out. Golarion has a few places where Starfinder races, classes, gear and creatures would be totally appropriate, after all.