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KILLGORE
July 29th, 2019, 20:41
I know I have seen them before but I am afraid I never put one together. If I wanted to have something like a 2d12 bandits could happen at a certain point and wanted to output that to an encounter.

And;

If I had a treasure parcel and I wanted it to read 4d10 gold goes to party treasure or parcel.

How would I make both of these for a module that will be packed up and ready for the DM/GM's to roll the results?

Trenloe
July 29th, 2019, 20:48
https://www.fantasygrounds.com/wiki/index.php/Encounters#Random_Encounters

https://www.fantasygrounds.com/wiki/index.php/Tables#Random_Treasure_Table

KILLGORE
July 29th, 2019, 20:50
https://www.fantasygrounds.com/wiki/index.php/Encounters#Random_Encounters

https://www.fantasygrounds.com/wiki/index.php/Tables#Random_Treasure_Table

Thanks! I knew it was basic but I never used or built one from scratch!