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dearestleader
July 24th, 2019, 13:39
Hello all. I'm new to FG and it looks like this is quite an awesome community.

I'm presently converting some 1E D&D materials and one fairly common theme is the occasional adventure with named major NPCs with detailed stat blocks such as Elminster or King Azoun IV. In pencil and paper play I would usually create PC character sheets for these individuals and play them as a party ally who is there to help the players with a major boss or large skirmish when we get to a particular phase in a module then they go on their way. In FG is it better to create these individuals using the NPC or PC button or does it really matter from a DM's perspective?

Trenloe
July 24th, 2019, 15:40
If the data is going to remain static (i.e. they won't level up), then you can probably be OK with an NPC statblock. It also depends on how active thet NPCs are going to be - will they be in combat, will they be making rolls/actions/saving throws, etc.? Personally, I'd just enter in FG the data I'd need to run the NPCs in my game.

dearestleader
July 24th, 2019, 21:15
That's what I was thinking. If they NPC is going to be around for only one battle then it's possible to use the NPC templates (unless there's something that NPC doesn't have that's PC does). The other scenario which I didn't mention and you brought up indirectly was for regular henchmen who would be following the PCs around everywhere. Think henchmen in Neverwinter Nights. Those would level up and would be regular accomplices so I think it would make more sense for the DM to create them as PCs in FG and have the DM control them.