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galfaroth2000
July 18th, 2019, 16:53
I have a doubt regarding automation (or not?) of the weapon proficiencies.
As example: Elves got +1 using short swords.
When I create an elf and later I give to him a short sword, in the combat tracker is the +1 accounted, or should I manually adjust the modifier on his character sheet?

celestian
July 18th, 2019, 20:09
I have a doubt regarding automation (or not?) of the weapon proficiencies.
As example: Elves got +1 using short swords.
When I create an elf and later I give to him a short sword, in the combat tracker is the +1 accounted, or should I manually adjust the modifier on his character sheet?

You need to apply the proficiency to the weapon.

Check out the tutorial for the character sheet here (https://www.youtube.com/watch?v=pwWk-bT_pxc). It goes into detail on this and many similar features.

galfaroth2000
July 19th, 2019, 10:10
You need to apply the proficiency to the weapon.

Thanks celestian for that fast answer. I have seen that tutorial and many others from you a lot of times.
So I understand that the answer is: there is no automation...
When you create the elf, he "gets" the proficiency in swords added to the character sheet, but once he has a sword (short or long), you have to add the modifier by hand directly to that weapon in the inventory.
The proficiency (in this case, coming from a race trait) works only as a reminder in the character sheet.

celestian
July 19th, 2019, 16:42
Thanks celestian for that fast answer. I have seen that tutorial and many others from you a lot of times.
So I understand that the answer is: there is no automation...
When you create the elf, he "gets" the proficiency in swords added to the character sheet, but once he has a sword (short or long), you have to add the modifier by hand directly to that weapon in the inventory.
The proficiency (in this case, coming from a race trait) works only as a reminder in the character sheet.

Yeap, thats the gist of it. I'd like to prompt the user when a new weapon is added (https://freedcamp.com/adndmikes_project_tOw/ADD_Ruleset_q7K/todos/23922565/) ("Add proficiency to this weapon?" with list to select) but right now im not happy with the window system for doing so (you might click away and the window go under another) so I am "hoping" we'll see something that I can use in FGU.

I might add it anyway, we'll see, if I get some free time.

galfaroth2000
July 22nd, 2019, 12:38
Yeap, thats the gist of it. I'd like to prompt the user when a new weapon is added (https://freedcamp.com/adndmikes_project_tOw/ADD_Ruleset_q7K/todos/23922565/) ("Add proficiency to this weapon?" with list to select) but right now im not happy with the window system for doing so (you might click away and the window go under another) so I am "hoping" we'll see something that I can use in FGU.

I might add it anyway, we'll see, if I get some free time.

Thanks for the explanation. Regarding your idea, it will be awesome. I hope you find the time to do it.

blazingwebs
April 7th, 2021, 18:48
Hey Celestian, general search of this topic yields no updates. I know you don't work for FG but you might as well ;) do you know anything further? FGU roadmap? Your personal roadmap? etc.